Full notes
Full Furcifer's Fungeon update
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What changed
- Gameplay
- Compatibility
- Balance
- Fixes
- UI and audio
Furcifer's Fungeon changes
You can now play with a friend in local co-op mode! Just plug in a controller and press Start/+. You can also play with a controller in Single player mode - please let us know how you like it!
But that's not all, we've also added 4 new talents, including one for each character that enhances the dash! Check out the full changelog below.
Full Changelog 0.4.7: New Features:
Added controller support (see Options to switch to controller)
Added 2-player local CO-OP!
NEW TALENT “Conflagration” spreads burn
Reworked “Archmage” talent to emit icicles on combo
Reworked “Instant Extinguishing Technique” talent to shoot icicles when hit by fire damage
Reworked “Dark Mage” talent, it now spawns bone projectiles from dying enemies
Fixes:
Fixed poison being applied to the player despite being invulnerable
Fixed the player getting stuck in the tutorial by contacting the cactus while invulnerable from another hit
Fixed fireball exploding twice when doing a direct hit. Damage and knockback were adjusted to compensate for this.
Fixed termite stacking with itself
“Entering Dungeon/Forest” text now respects when the game is paused
Fixed a bug where the player did not get slowed when using Whirlwind or Ball Lightning
Balance: General
Strength: health regeneration per level 0.15HP/s -> 0.2HP/s
Intelligence: effect damage per level 1.0% -> 1.5%
Rebalanced player self-knockback and casting slow to feel cleaner
Bees and Mushrooms now move a bit faster to the right to stay on the screen
Increased exp amount in late floors (doom and onwards, scaling)
Exp needed for level-up stopped scaling after level 40 because we thought it was unreachable...
Items
Steel Blade: hit cooldown 0.5s -> 0.7s
Fire Maw: now additionally gives 2/3/4 strength
Bone Scythe: damage 60 -> 60/65/70
- Flame Swordimproved swing pattern
- Maxwell Bootsnow add 1/2/3 Agility, movement speed after dash reduced by 10%
Icicle Spear: critical damage 30/40/50 -> 25/30/35
Scale Mail: buff now lingers 3s
Ampere’s Gauntlets: ZAP rate 25/30/35 -> 20/22.5/25 to compensate for the extra coins dropping late game
Tesla Buckler: block chance 10/15/20 -> 10/12.5/15
Grand Lich’s Rib Cage: neutral resistance 30/35/40 -> 30/32.5/35
- Plate Mailremoved speed penalty. Added 5/7.5/10% block change. Increased mass scaling from 0.1 to 1.1/1.15/1.2
Cleansing Amulet: heal now scales with character level
Dragon Tail: damage per flame 15 -> 20
Spells
Hellfire Ray: now does not slow after the charge is done
Talents
- Ignitedamage increased 35% -> 40% to account for Thermite no longer adding stacks from its own damage
Visuals:
Enemies now respond more intensely to hits
Fixed leaves not spawning in the first forest
Dash cooldown label is now shown for a bit longer
Player now bleeds more when taking damage
Scythe Juggling has its own icon
Improved description texts:
Introduced “updates” keyword with tooltip for scaling effects such as “Mage armor”
Source
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