Full notes
Full Furcifer's Fungeon update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
Furcifer's Fungeon changes
It's been a while since the last patch - we have been working on a lot of stuff behind the scenes (Full version content, translations). We got 4 new Darkness items for you to try out. To find them, enable Rotating Demo Content in the in-game options.
The biggest change in this update is the Block rework. Block used to be based on the Block chance stat. Now, shields can generate a Block Token that will shield you from exactly the next hit. Shields generate Block tokens in various ways. Let us know how you like this change and the different shields!
Full Changelog 0.6.1:
New Features:
“Block” now works based on block tokens that are generated by your shield. All shields and block chance talents are changed to account for this!
Added “Dodge on Hit” chance behaving similarly to the old block, but triggering “On Dodge” effects
Rotated out Faraday’s Chainmail, Helmholtz Helm and Zeus’ Thunderpants
Rotated in Grand Lich’s Kneecap, Grand Lich’s Skull, Grand Lich’s Bone Feet and Grand Lich’s Soul!
Balance: Wands
Impractically Large Greatsword now contests enemy projectiles
Improved Ball Lightning handling
Talents
- Samael’s Final FormIncreased AOE and Damage (100 -> 120)
Fixes:
Fixed enemies being able to survive out of screen
Fixed ice blocks sometimes not spawning the the enemy was oneshot
Sparkies now face in the correct direction
Fixed a translation issue with “Fire”
Visuals & other changes:
Dash indicator is now under the player character’s feet
Improved talent layouting
Remade Firemaw & Icemaw VFX
Performance Optimisations
Unified many fonts
Ball Lightning now has screen shake
Iceblocks now flash when kicked
Added 0.33x resolution scaling
Source
Changelog.gg summarizes and formats this update. How we read updates.
