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Steam News5 April 20233y ago

Furcifer's Fungeon 0.5.6 (Demo)

Hey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter!

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Full Furcifer's Fungeon update

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Repeated intro

Hey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter! If you want to find out more about the new baddies (such as their elemental vulnerabilities), take a look at the Monster Manual (from the inventory or the title screen) :)

What changed

10 fixes6 additions13 changes1 removal
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedHey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter! If you want to find out more about the new baddies (such as their elemental vulnerabilities), take a look at the Monster Manual (from the inventory or the title screen) :)
addedNew Features:
changedREWORKED enemy patterns: Mushroom mobs, Bees and Slime Spawns
addedNEW enemies: Black Knight, Black Mage, Black Bolt, Spooker and Sparky
addedAdded seasonal “Bunny Eggs” talent
addedAdded 9 new Dungeon modules
Ball Lightning: damage90100Ball Lightning: damage increased, buffDetonate Ball Lightning: damage per tick3040Detonate Ball Lightning: damage per tick increased, buff

Furcifer's Fungeon changes

addedHey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter! If you want to find out more about the new baddies (such as their elemental vulnerabilities), take a look at the Monster Manual (from the inventory or the title screen) :)
addedNew Features:
changedREWORKED enemy patterns: Mushroom mobs, Bees and Slime Spawns
addedNEW enemies: Black Knight, Black Mage, Black Bolt, Spooker and Sparky
addedAdded seasonal “Bunny Eggs” talent

Here's the full changelog for 0.5.6:

New Features:

  • REWORKED enemy patterns: Mushroom mobs, Bees and Slime Spawns

  • NEW enemies: Black Knight, Black Mage, Black Bolt, Spooker and Sparky

  • Added seasonal “Bunny Eggs” talent

  • Added 9 new Dungeon modules

Fixes:

  • Fixed a crash when water was placed in the first frame of a new run

  • Fixed a crash caused by Honking Heal

  • Fixed mushrooms waking up instantly without taking damage

  • Fixed area indicator building unnecessary shapes in the background

  • Fixed a crash when the waterfall was dried out because of the heat modifier

  • Fixed an issue where projectiles could get weirdly large

  • Fixed the Frozen region mod name being broken

  • Ball lightning can no longer spawn inside objects

  • Fixed player being unable to cast when hovering over the healthbar

  • Fixed secondary wand popping in at the start of a run

  • Fixed blue flame popping away for a few frames after launch

Balance: General

  • Adjusted enemy spawn rate, damage, movespeed and health, fungeon scroll speed scaling

  • Spiderwebs now work differently

Wands

  • Ball Lightning: damage 90 -> 100

  • Detonate Ball Lightning: damage per tick 30 -> 40

  • Blue Flamecharge duration increased by 10%

Visuals & minor changes:

  • Added mushroom wakeup animation

  • ConflagrationChanged fire projectiles to look less dangerous for you
  • Reduced heal-particle amount

  • Reduced Fire-floor particle amount

  • Adjusted vignette effect

  • Adjusted torch particle system (sparks)

  • Lifesteal visual effect is now based on relative amount healed. It now only shows the effect when health was missing.

  • Reduced firewall particle amount

Source

Steam News / 5 April 2023

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