Full notes
Full Furcifer's Fungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
- Workshop
Furcifer's Fungeon changes
Patch 0.5.5 for Furcifer's Fungeon is here! We added a feature that was requested a lot: a monster book where you can find out details about the Fungeon's fauna. It also counts how often you have defeated any type of monster, and shows their elemental vulnerabilities!
The Frightening Frog, for example, is weak to Fire and Electricity, but resilient against Cold attacks. Cold? Yes, we have renamed Water to Cold, as it's a better representation!
Anyway, check out the details in the full changelog for 0.5.5:
New Features:
Added a MONSTER MANUAL (accessible from title screen and inventory)
Also added monster-specific elemental vulnerabilities!
Effective/Ineffective damage is now shown next to the damage number (see Options to turn all damage numbers on)
Enemies now can deal elemental damage by contact, which should make elemental resistances more useful!
Damage numbers are now colored based on their element
Fixes:
Fixed “The Grind” stat bonus not being applied
Fixed background elements being hoverable through the levelup screen
Fixed floor color changes being dragged to where they should not be
Fixed Tim the Scarecrow using the power level of the previous run, making him weirdly strong sometimes
Fixed “Lumberjack” sometimes spawning coins offscreen when the tree is at the bottom
Fixed “Flash Friends” only applying the player’s crit/crit damage for 2s while the speed buff lasted (let us keep an eye on the balance impacts of this fix!)
Prevented skeletons from standing inside enemies
Fixed a crash related to the Cloud hitting stuff it really should not
Fixed a crash when closing the Fungeon Report with 2 players
Damage done by player 2 is now shown in the damage meter
Fixed “Heat Disposal” not being accessible through “Hammer Juggling”
Fixed tutorial slimes and Cactor sometimes levitating
Game now ignores the first click when the window was not in focus
Balance: Talents
Reduced “Lumberjack” coin chance to 50% (compensating for the coin value change last patch)
“Consume Friends” now requires “Shared Blood”
“Necromastery” now requires “Undead Horde”
Reduced “Necromastery” requirements from 100 to 50 skeleton kills
“Flash Friends” now gives +20% skeleton movespeed permanently
Wands
Blue Orb charge time increased by 10%
Dragon now pierces up to 2 weak targets
Player 2 now gains dash damage, critical hit chance, and critical damage with each character level
Visuals & minor changes:
Changed “Water” element to “Cold” to work better with the item set and coming content
Improved Bee and Big Bee animations
Improved enemy animations, especially jumps are less janky now
Improved enemy hit feedback
Added unique particles for items of each element, also improved the sparks
Marked the area to pray to the furcifer statue with a glow
Player is now forced to take an item once, so new players cannot miss it ……
Damage number direction now works better for strong enemies and late game
Improved German localization
Increased click area to enter the fungeon and now also highlight the portal, portal also expands now
Wands that are not yet unlocked are now shown as a black silhouette
Source
Changelog.gg summarizes and formats this update. How we read updates.
