Full notes
Full Furcifer's Fungeon update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
- Workshop
Furcifer's Fungeon changes
In this patch we introduce summoning as a game mechanic! The new items and talents allow you to summon an undead horde of skeletons!
Full Changelog 0.4.5: New Features:
2 new darkness ITEMS
13 new darkness TALENTS: You can now summons skeletons!
Agility now gives 1% attack speed, 1% movespeed, 1% dash rate instead of 0% attack speed, 2% movespeed, 2% dash rate per point
Strength now additionally gives 3 contact damage per point
Intelligence now gives +1% effect damage instead of 1% attack speed
Shockhands now has a final hit launching enemies away
Player projectiles can now pierce enemy projectiles for only a slight reduction in power. This should be huge for projectile spells late game.
Removed the cap to basic attributes of 200, because you guys actually got there for some reason
+1 stat pickups are now affected by the pickup range stat
If you somehow manage to get past “THE END” (which you really should not be able to, players should die far earlier, but you guys keep breaking the game in unexpected ways), you now take increasing damage ticks that should guarantee your demise
ESC menu now shows coins gathered in the run, instead of the total amount
ESC now shows more stats when you hover “> Other Stats<”
Added even more space for trinkets and talents in UI
Fixes:
“Thunder Rage” talent can now be acquired
Fixed a visual bug in the leaderboard run cards when the score entry’s player started with gloves
Fixed a crash when dying while Zapzap was happening
Fixed unbuyable Maxwell Boots
Snow Shoes no longer freeze without having the freeze talent
Fixed tooltip not being visible after upgrading an item
Fixed leaderboard run-cards stacking in some cases
Fixed ball lightning sound effect being unmutable
Gun is now visible
Balance:
Firebolt now pierces enemies, especially low tier ones
Hellfire Ray now has +10% damage and increased knockback when the enemy is close and reduced knockback when they are far to keep them in the area.
Rolling Meteor can roll over low-tier enemies (mushrooms, bees) much easier
Wave cooldown 1.6s -> 1.0s. Slightly reduced size. Knockback 400 -> 350.
Epic Resistances 50% -> 70%
Epic Invulnerability 0.5 -> 0.3
Epic Pickup Radius 100% -> 80%
Zap damage 60 -> 40
ZOP now deals 4% of the enemy’s current health, you guys really broke the game with that thing and I’m kinda proud of you
Tesla Buckler now has a cooldown of 0.3s
Conductive Research now has a target-based cooldown of 1s
Flamesword: life steal scaling 3/4/5 -> 2/2.5/3, damage scaling 50/50/50 -> 50/55/60
- KnightIncreased projectile damage 15 -> 25, it is now shown in the tooltip. Now also gives 50% increased contact damage
The player is now only protected against being one-shot every 5s (it was abusable with ultra-low hp life steal builds)
Dragon Claws: life steal 0.6, 0.8, 1.0 % per stack -> 0.4/0.5/0.6. Movespeed 6/8/10 -> 5/6/7. To compensate this, stacks now deplete slower, 2s per stack -> 4s per stack
Bone Scythe: wand damage 5%/ 10% / 15% -> int 2/4/6
Sun Cream: fire resistance 50% -> 40%
Floaties: water resistance 35% -> 20%
Sneakers of Speed: movespeed 25% -> 20%
Steel Blade: block chance 5%/7.5%/10% -> 10%/ 12.5%/15%
Thor’s Hammer now additionally gives 10%/12.5%/15% effect damage. Its damage now scales 20/25/30 instead of always 20.
Venom Cloud (from venom enchantments) can now only hit you once
Fire Maw: damage 24/24/24 -> 40/45/50
Ice Breath: damage 48 -> 60
Calmkeeper now has a stack limit of 5
Cooling Gloves now drop an actual mana globe (duration 5s) instead of applying the effect for (1.5s). Also removed the range limitation. Globe chances are reduced to compensate: globe chance 20/25/30-> 4/5/6
Gun: damage 25 -> 30
Improved description texts:
Added a “current” highlighted keyword to make clear which talents update when your stats change
Important numbers are now highlighted in talents or items
Elements are now colored in descriptions
Visuals
Rare and demonic trinkets now keep their visuals consistently in the run cards
Source
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