Full notes
Full Funorbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
I've been spending a lot of time on the Save Game feature. This is because I believe players deserve better, and not being able to store their progress as part of the first release is a failure. Players will spend hours playing it, especially when travelling through planets, so losing your progress would be a waste of time and a disappointment for me and for those who would buy this game. This feature is almost ready, so I'm fixing little details that may improve this experience overall.
Related to in-game related changes, I've been rethinking the whole architecture a bit, making changes here and there. After you make your codebase to size of tens of dozens of pure lines of code you have to start thinking if what you are doing is long-term bullet proof. I really want to make sure every new feature gives space to more complexity without ending in a spaghetti a la carbonara.
Though this is multitasking, especially now when trying to maintain the website (which I hope I won't need to improve much more in the short term), I managed to improve the planets radar, and fix major bugs in deep space that were giving me nightmares, so I'm happy about it.
Source
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