What changed
0 fixes1 addition1 change0 removals
addedMust sound counter-intuitive but working on the pixelart graphics, making sure they look as perfect as possible and that animations are well transitioned, is the most time consuming task by far. You could spend 8 consecutive hours improving a spritesheet and the results are diminishing compared to programming new features. But it is always worth polishing.
changedIn the last few days besides that polishing (specially on the astronaut spritesheet) I've been working on trees, rocks, sounds and caves, and perhaps the Cave being the most satisfactory progress.
Funorbit changes
addedMust sound counter-intuitive but working on the pixelart graphics, making sure they look as perfect as possible and that animations are well transitioned, is the most time consuming task by far. You could spend 8 consecutive hours improving a spritesheet and the results are diminishing compared to programming new features. But it is always worth polishing.
changedIn the last few days besides that polishing (specially on the astronaut spritesheet) I've been working on trees, rocks, sounds and caves, and perhaps the Cave being the most satisfactory progress.
Must sound counter-intuitive but working on the pixelart graphics, making sure they look as perfect as possible and that animations are well transitioned, is the most time consuming task by far. You could spend 8 consecutive hours improving a spritesheet and the results are diminishing compared to programming new features. But it is always worth polishing.
In the last few days besides that polishing (specially on the astronaut spritesheet) I've been working on trees, rocks, sounds and caves, and perhaps the Cave being the most satisfactory progress.