Full notes
Full Fungal Fiefdom update
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What changed
- Maps
- Gameplay
- UI and audio
Fungal Fiefdom changes
Putting the defense back in tower defense!
New Experimental Gamemode
This update adds a new gamemode available when playing the new map "Valley Defense". Instead of the usual spawning mechanics, robots now spawn in a series of increasingly difficult waves. Place your mushrooms, call in the wave, and watch your fungi fend off the incoming automatons.
Instead of the usual mycelium spreading mechanic, you start with a small starting area that automatically expands as you complete waves.
Mushrooms do not generate new cards themselves. Instead, you get a full hand of mushroom cards before a wave and a full card of ability cards during the wave. Additionally, OM generation only happens once, at the end of the wave.
Full Update Notes:
New: Defense gamemode
New: Agriculture Shroom
New: OM icon
New: UI feedback when mushroom failed to place
New: Esc now deselects the card in the hand
Fix: Failsafe implemented to prevent an issue where robots would stop spawning after a wave
Fix: Bots sometimes dying in the climbing animation
Fix: Loss is now triggered if out of mushroom cards and no mushrooms are placed
Source
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