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Latest Fungal Fiefdom updates
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- Fungal Fiefdom
The Defense Gamemode
Putting the defense back in tower defense! New Experimental Gamemode This update adds a new gamemode available when playing the new map "Valley Defense". Instead of the usual spawning mechanics, robots now spawn in a se…
Patch notes7 changesMapsGameplay - Fungal Fiefdom
EA.02.02
Minor update with a few small additions and fixes made over the past few months. A larger update will be coming soon(tm). New: Fast forwarding: x1, x2, x4 speeds New: Ground terrain attenuation values are now dependant…
Announcement4 changesGameplayMaps - Fungal Fiefdom
The Projectile Update
Tired of spores not obeying the laws of physics?? Well they still don't really, but It is slightly more realistic now. Projectile Arcs Gravity exists! Projectiles now arc through the air. They also travel slightly slowe…
Patch notes10 changesBalanceMaps - Fungal Fiefdom
Day 1 Patch (EA.01.03)
Minor changes and fixes for bugs that inevitably appeared on release day: New Feature: Card, Map, and difficulty selections are now saved. Change: Reworked Alfred's to do damage per 0.5s tick rather than every frame. Al…
Announcement12 changesFixMaps - Fungal Fiefdom
Fungal Fiefdom Released
Wow... It's been a busy 4 and a bit months. But It's finally here! Are we finished? Not even close! There's still a ton of content, mechanics, and improvements we have yet to make. But it's about time we opened up to a…
Announcement - Fungal Fiefdom
Early Access
It has been just over two months since the GameJam that created Fungal Fiefdom ended. And with about a month to go until EA release we thought we'd share a quick update on what the team's been up too, and what to expect…
Patch notes4 changesMapsGameplay



