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Steam News30 April 20242y ago

Day 1 Patch (EA.01.03)

Minor changes and fixes for bugs that inevitably appeared on release day: New Feature: Card, Map, and difficulty selections are now saved. Change: Reworked Alfred's to do damage per 0.5s tick rather than every frame.

Full notes

Full Fungal Fiefdom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition7 changes0 removals
  • Maps
  • Balance
  • Fixes
  • Gameplay
addedNew Feature: Card, Map, and difficulty selections are now saved.
changedChange: Reworked Alfred's to do damage per 0.5s tick rather than every frame. Also tweaked damage values slightly.
changedBalance: Lowered base and outpost health.
changedBalance: Reduced damage of fast enemies.
changedBalance: Sligtly reduced damage of Turbinellus and it's super variant.
changedBalance: Tweaked Med and Hard wave enemy amounts to be more manageable.

Fungal Fiefdom changes

addedNew Feature: Card, Map, and difficulty selections are now saved.
changedChange: Reworked Alfred's to do damage per 0.5s tick rather than every frame. Also tweaked damage values slightly.
changedBalance: Lowered base and outpost health.
changedBalance: Reduced damage of fast enemies.
changedBalance: Sligtly reduced damage of Turbinellus and it's super variant.

Minor changes and fixes for bugs that inevitably appeared on release day:

  • New Feature: Card, Map, and difficulty selections are now saved.

  • ChangeReworked Alfred's to do damage per 0.5s tick rather than every frame. Also tweaked damage values slightly.
  • BalanceLowered base and outpost health.
  • BalanceReduced damage of fast enemies.
  • BalanceSligtly reduced damage of Turbinellus and it's super variant.
  • BalanceTweaked Med and Hard wave enemy amounts to be more manageable.
  • BalanceIncreased card drop frequency slightly.
  • BalanceDecreased card price scaling slightly.
  • FixMapHIll: Changed terrain tiles to use the same sloped models as MapValley.
  • FixMapHIll: Fixed the starting log and rock missing the overlay textures.
  • Fix: Logger error when some mushrooms are damaged.

  • Fix: Logger error when enemies try to path to a destroyed mushroom.

  • Fix: Logger error when projectile mushrooms dealt AOE damage.

  • Fix: Bug that allowed stacking multiple cards such as Mycorr on a single mushroom.

  • FIx: Bug causing damaged outposts to spawn infinite robots.

  • Fix: Bug preventing the penicillium from getting the OM bonus when no nearby mushrooms are damaged.

As always, please contact us with any further issues or feedback on our Discord.

  • Chilton (@technocat5000)

Source

Steam News / 30 April 2024

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