Full notes
Full Fungal Fiefdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- Gameplay
Fungal Fiefdom changes
Minor changes and fixes for bugs that inevitably appeared on release day:
New Feature: Card, Map, and difficulty selections are now saved.
- ChangeReworked Alfred's to do damage per 0.5s tick rather than every frame. Also tweaked damage values slightly.
- BalanceLowered base and outpost health.
- BalanceReduced damage of fast enemies.
- BalanceSligtly reduced damage of Turbinellus and it's super variant.
- BalanceTweaked Med and Hard wave enemy amounts to be more manageable.
- BalanceIncreased card drop frequency slightly.
- BalanceDecreased card price scaling slightly.
- FixMapHIll: Changed terrain tiles to use the same sloped models as MapValley.
- FixMapHIll: Fixed the starting log and rock missing the overlay textures.
Fix: Logger error when some mushrooms are damaged.
Fix: Logger error when enemies try to path to a destroyed mushroom.
Fix: Logger error when projectile mushrooms dealt AOE damage.
Fix: Bug that allowed stacking multiple cards such as Mycorr on a single mushroom.
FIx: Bug causing damaged outposts to spawn infinite robots.
Fix: Bug preventing the penicillium from getting the OM bonus when no nearby mushrooms are damaged.
As always, please contact us with any further issues or feedback on our Discord.
Chilton (@technocat5000)
Source
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