Full notes
Full Fungal Fiefdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Fungal Fiefdom changes
Minor update with a few small additions and fixes made over the past few months. A larger update will be coming soon(tm).
New: Fast forwarding: x1, x2, x4 speeds
New: Ground terrain attenuation values are now dependant on height. This also means terrain will show properly on the minimap
New: Textures for Virtual Codeprinopsis and Emergency Penicillium
Fix: First projectile from some mushrooms flying in a random direction
- FixGround terrain on maps Fort, valley, and Hill has been tweaked to be slightly smoother
- FixRobots now consistently path to the closest available spot to eat mushrooms
Chilton (@technocat5000)
Source
Changelog.gg summarizes and formats this update. How we read updates.
