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Steam News24 August 20241y ago

EA.02.02

Minor update with a few small additions and fixes made over the past few months. A larger update will be coming soon(tm).

Full notes

Full Fungal Fiefdom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions0 changes0 removals
  • Gameplay
  • Maps
addedNew: Fast forwarding: x1, x2, x4 speeds
addedNew: Ground terrain attenuation values are now dependant on height. This also means terrain will show properly on the minimap
addedNew: Textures for Virtual Codeprinopsis and Emergency Penicillium
fixedFix: First projectile from some mushrooms flying in a random direction
fixedFix: Ground terrain on maps Fort, valley, and Hill has been tweaked to be slightly smoother
fixedFix: Robots now consistently path to the closest available spot to eat mushrooms

Fungal Fiefdom changes

addedNew: Fast forwarding: x1, x2, x4 speeds
addedNew: Ground terrain attenuation values are now dependant on height. This also means terrain will show properly on the minimap
addedNew: Textures for Virtual Codeprinopsis and Emergency Penicillium
fixedFix: First projectile from some mushrooms flying in a random direction
fixedFix: Ground terrain on maps Fort, valley, and Hill has been tweaked to be slightly smoother

Minor update with a few small additions and fixes made over the past few months. A larger update will be coming soon(tm).

  • New: Fast forwarding: x1, x2, x4 speeds

  • New: Ground terrain attenuation values are now dependant on height. This also means terrain will show properly on the minimap

  • New: Textures for Virtual Codeprinopsis and Emergency Penicillium

  • Fix: First projectile from some mushrooms flying in a random direction

  • FixGround terrain on maps Fort, valley, and Hill has been tweaked to be slightly smoother
  • FixRobots now consistently path to the closest available spot to eat mushrooms
  • Chilton (@technocat5000)

Source

Steam News / 24 August 2024

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