In this update8
Full notes
Full From the Depths update
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What changed
- Gameplay
- Balance
- Fixes
From the Depths changes
What is up Depthians!
A couple of changes and fixes for the current Alpha branch.
Changelog
Changes
AI
Added target prioritisation options for plasma and flamer firepower
Fire
Oxidizer-efficiency at 40 intensity compared to 20 down from 66% to 50%
Projectiles with 20->40 fire intensity get 20->0% extra fuel and oxidizer. Fire damage modifier back to (INTENSITY - RESISTANCE * 0.15) / (RESISTANCE * 0.85)
Fixes
APS
Added incendiary parameters in the shell customizer for incendiary head
CRAM
Fixed incendiary pellets not contributing to shell health and kinetic damage
Fire
Fixed (mainly small) fires possible not spreading to the parent construct if they kill the subconstruct's root block
Fixed a problem causing fires to spread back from subconstructs to possibly far away parts(around 0,0,0) of the parent
Flamer
Fixed flamer main blocks causing problems when the vehicle is destroyed
Tank connection markers correctly show which direction they can send and receive connections from
Source
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