Full notes
Full From the Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Store
From the Depths changes
4.3.3
Additions: Warp drives - Added tooltip explaining warp behaviour.
Fixes:
Map - Fixed map going bright in certain areas and zoom levels. Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers. Sails - Sails now look much better when furled. Sails - Fixed several bugs with sails; failure to save, deformed furled appearance, messed up furls in some scenarios. Rigging - Fixed rigging losing colour after position change. Rigging - Fixed Rigging soft locking the game if deleted while in UI.
Neter
Frigatebird (DWG)
New plane which replaces the Gotha; a large attack plane using APS turrets and L missiles. Skims on the sea when out of combat. Godly difficulty, adventure difficulty 30-40.
Gotha (DWG)
Retired.
Paddlegun (DWG)
Major overhaul but retains its general design concept. It's now much more durable with more active defenses. Difficulties unchanged (Hard difficulty, adventure difficulty 30-40)
Crossbones (DWG): Minor deco fix Crossbones (DWG): Fixed BB logic which may have disabled most weaponry in some situations.
Plunderer (DWG): Critical fix for most weaponry not firing.
Alcazar (OW): Minor deco fix Stalwart (OW): Major update; revised armour scheme, added LAMS, updates to turret ammo/composition. The lore has also been updated. Godly difficulty, adventure difficulty 35-45.
Sinner's Pit (WF): Overhauled structure, still classified as a decorative structure. The BP name now uses "Sinners Pit" instead of "SinnersPit".
Hysteria (TG)
Updated power priority to prioritise Heartstone.
Disgust (TG)
Added weapon control for dorsal laser turret.
Gravitas (TG)
Generalised overhaul; reduced spinblock/subvehicles and size but remains just as deadly with compressed firepower and armour. Difficulties unchanged (Godly difficulty, adventure difficulty 90-100)
Isochronous (LH)
Fixed a few quirks and improved aiming/detection.
Thunderbird (LH)
Fixed BB logic for shielding.
Heracles (SS)
Fixed disconnected deco under the nose.
Kaspian (SS)
New plane, Aerodyne corporation; a surface-hugging Ekranoplan (plane/boat hybrid) which fires laser guided amphibious missiles capable of hitting surface ships and submarines. Easy difficulty, adventure difficulty 20-40.
Mako Shark (SS)
New ship, Selachii corporation; a fearsome addition to the shark ship line featuring a pair of potent plasma cannons. Godly difficulty, adventure difficulty 40-80.
Tigershark (SS)
Generalised overhaul, now features BB missiles with a top-down trajectory. Hard difficulty, adventure difficulty 50-80.
Novgorod (SS)
Overhauled, remains loyal to its zeppelin design and anti-naval firepower. It's now escorted by six "Dreki" missile drones and spawns "Gumble" drones during combat. Hard difficulty, adventure difficulty 40-60.
Lamprey (GT)
Fixed mantlet connection for primary weapon.
Stratus (GT)
Deco coloration fix
AotE
Nosey (TG): New walker elite unit, Thanatos subforms; the past collides with the future in this bipedal mechanical dinosaur, outfit with a multitude of cannons and missiles. Adventure difficulty 70-100.
Glao
Bedrock HQ (OFD)
New headquarters; OFD flexes their industrial prowess with this glorious structure! Includes a Stalactite mini-fighter for additional defence. This actively replaces the older corporate HQ.
Calcite (OFD)
Fixed an issue with interceptors.
Cobalt (OFD)
Fixed an issue with interceptors.
Copper (OFD)
Fixed an issue with interceptors.
Graphite Mining Platform (OFD)
New resource gatherer; a robust and well-armed mobile fortress which serves as the lifeblood of the faction. Actively replaces the older Gathering Pod.
Katana (GI): Added thruster trails, removed various spinblocked sections, removed out-of-control scuttling as it triggered it immediately upon entering combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
