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Steam News17 April 20242y ago

Alpha 4.0.2 Update

What is up Depthians! We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes. Added incendiary pellets to CRAMs.

Full notes

Full From the Depths update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedAdded incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu
removedRemoved minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s
addedAdded incendiary head to APS shells
changedCargo container health from 8100 to 15000, armor from 7 to 5, flammability from 60 to 200%, fire resistance from 10 to 20
changedImproved performance for igniting fires
changedVarious tooltip/UI fixes
Cargo container health810015000Cargo container health increased, buffCargo container health from 8100 to 15000, armor75Cargo container health from 8100 to 15000, armor decreased, nerf

From the Depths changes

addedAdded incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu
removedRemoved minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s
addedAdded incendiary head to APS shells
changedCargo container health from 8100 to 15000, armor from 7 to 5, flammability from 60 to 200%, fire resistance from 10 to 20
changedImproved performance for igniting fires

What is up Depthians!

We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes.

  • Added incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu

  • Removed minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s

  • Added incendiary head to APS shells

  • AI hot point targeting can target fires (could already do it in previous versions, was missing from the changelog)

  • Small flamer tanks only get 75% fuel/catalyst/oxidizer for every material spent compared to large

  • Cargo container health from 8100 to 15000, armor from 7 to 5, flammability from 60 to 200%, fire resistance from 10 to 20

  • Improved performance for igniting fires

  • Made projectiles with a strong incendiary component much more consistent in finding blocks that are close enough to ignite

  • Various tooltip/UI fixes

Source

Steam News / 17 April 2024

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