Full notes
Full From the Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
From the Depths changes
What is up Depthians!
We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes.
Added incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu
Removed minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s
Added incendiary head to APS shells
AI hot point targeting can target fires (could already do it in previous versions, was missing from the changelog)
Small flamer tanks only get 75% fuel/catalyst/oxidizer for every material spent compared to large
Cargo container health from 8100 to 15000, armor from 7 to 5, flammability from 60 to 200%, fire resistance from 10 to 20
Improved performance for igniting fires
Made projectiles with a strong incendiary component much more consistent in finding blocks that are close enough to ignite
Various tooltip/UI fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
