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Steam News13 May 20261mo ago

Demo update - v1.309

Friend & Foe — Patch Notes (v1.299 → v1.309) Combat feels better Block-absorb popup, card-exhaust animation, drone-death VFX, and 14 new sound effects. Audio mix lowered for combat layer.

In this update1

Full notes

Full Friend and foe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions13 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Events
  • Maps
addedFriend & Foe — Patch Notes (v1.299 → v1.309)Block-absorb popup, card-exhaust animation, drone-death VFX, and 14 new sound effects.
changedFriend & Foe — Patch Notes (v1.299 → v1.309)Audio mix lowered for combat layer.
changedFriend & Foe — Patch Notes (v1.299 → v1.309)Screen shake now triggers on actual HP loss, not telegraphed intent value.
changedFriend & Foe — Patch Notes (v1.299 → v1.309)Damage rework
changedFriend & Foe — Patch Notes (v1.299 → v1.309)Infiltrator: Mark and Strike reworked: grants Sharpen instead of Backfire. "Damage buffs doubled" on 8 cards renamed to "Sharpen and Firepower count twice."
changedFriend & Foe — Patch Notes (v1.299 → v1.309)Shared: Sniper Shot cheaper but smaller base: upgrade boosts long-range payoff.
A8 and A9 enemy HP/damage bonuses both dropped+15%+10%A8 and A9 enemy HP/damage bonuses both dropped decreased, nerf

Friend and foe changes

addedBlock-absorb popup, card-exhaust animation, drone-death VFX, and 14 new sound effects.
changedAudio mix lowered for combat layer.
changedScreen shake now triggers on actual HP loss, not telegraphed intent value.
changedDamage rework
changedInfiltrator: Mark and Strike reworked: grants Sharpen instead of Backfire. "Damage buffs doubled" on 8 cards renamed to "Sharpen and Firepower count twice."

Friend & Foe — Patch Notes (v1.299 → v1.309)

Combat feels better

  • Block-absorb popup, card-exhaust animation, drone-death VFX, and 14 new sound effects.

  • Audio mix lowered for combat layer.

  • Screen shake now triggers on actual HP loss, not telegraphed intent value.

Damage rework

Sharpen now multiplies Firepower as players expect. Sharpen heavy builds hit noticeably harder;

Card changes

  • Striker: Quick Draw is now a 3 charge card. Adrenaline Rush costs 2 AP for 4 (was 1AP for 2). Killshot trimmed.

  • InfiltratorMark and Strike reworked: grants Sharpen instead of Backfire. "Damage buffs doubled" on 8 cards renamed to "Sharpen and Firepower count twice."
  • Shared: Sniper Shot cheaper but smaller base: upgrade boosts long-range payoff.

  • Feint and Supply Drop upgrades both silently did nothing. Now actually work.

Class starters

  • Combo Processor (Striker): every attack grants Sharpen, capped at 3/turn.

  • Hex Resonance (Infiltrator): now applies Backfire whenever you self-buff or debuff an enemy.

Enemy balance

  • Spike-hit pass: untelegraphed nukes shaved

  • F1 elites + non-elites pulled back; F1 should feel less punishing.

  • Crimson Archon (F3 boss) gains Firepower when its attacks land unblocked damage.

  • Enemies outside their preferred zone take a steeper damage hit. Kiting matters more.

Ascension

  • A8 and A9 enemy HP/damage bonuses both dropped from +15% → +10%.

Other

  • "Status" card type renamed to "Glitch" to match the existing vocabulary.

  • Time-Locked Cache event (Vault)gave one reward when it should've given three. Fixed.
  • Bot AI is smarter about enemy distance falloff and Pulse Regulator synergy.

  • Translations filled in for drone tooltips, coop events, and power cards.

  • Build size reduced from 385 MB to 265 MB.

  • New background for main and map screen

  • New sound effect

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Source

Steam News / 13 May 2026

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