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Steam News20 June 202617d ago

Dev talk - 6/19 & demo update v1.687

Welcome to another session of our dev talk, this one will be fairly short, since the main focus is on demo & next fest, but a few things. Demo has been updated to v1.

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
changedDemo has been updated to v1.687, as it is next fest, it only contains a small credits page change + small tweaks & bug fixes.
changedI'm not the most happy about the balance yet & bot performance, a lot of effort will be put in for this two aspect.
addedLastly, just want to say that if you are interested in joining the discord (Which is unfortunately barren at the moment), the link is Discord

Friend and foe changes

changedDemo has been updated to v1.687, as it is next fest, it only contains a small credits page change + small tweaks & bug fixes.
changedI'm not the most happy about the balance yet & bot performance, a lot of effort will be put in for this two aspect.
addedLastly, just want to say that if you are interested in joining the discord (Which is unfortunately barren at the moment), the link is Discord

Welcome to another session of our dev talk, this one will be fairly short, since the main focus is on demo & next fest, but a few things.

  1. Demo has been updated to v1.687, as it is next fest, it only contains a small credits page change + small tweaks & bug fixes.

  2. Huge shoutout to all that has looked into the game, or played the demo during the next fest ːsteamhappyː

  3. As of now, demo is entirely up to date compared to our game, however, this might change as we get closer to the early access date, I'm still thinking about how to differentiate them and if I want to keep demo accessible after early access release, haven't come to a conclusion yet.

  4. I have some big plans for upcoming updates before the early access date, which I'll detail below.

Planned changes:

  1. I'm not the most happy about the balance yet & bot performance, a lot of effort will be put in for this two aspect.

  2. I'm rethinking the idea of 1 out of 4 starting implant + getting the other starting implant in the dock area, it makes each game more homogenous. I'm thinking about splitting each class to multiple subclass, that shares the same class card, passive, but with different starting implant + different basic cards. This is a major change so still working on designing it.

  3. I'm planning on a fifth class. I'm not sure if it will be complete before early access, but I have some cool ideas about it.

Lastly, just want to say that if you are interested in joining the discord (Which is unfortunately barren at the moment), the link is Discord

Source

Steam News / 20 June 2026

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