Full notes
Full Friend and foe update
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What changed
- Gameplay
- Performance
Friend and foe changes
Welcome to another session of our dev talk, this one will be fairly short, since the main focus is on demo & next fest, but a few things.
Demo has been updated to v1.687, as it is next fest, it only contains a small credits page change + small tweaks & bug fixes.
Huge shoutout to all that has looked into the game, or played the demo during the next fest ːsteamhappyː
As of now, demo is entirely up to date compared to our game, however, this might change as we get closer to the early access date, I'm still thinking about how to differentiate them and if I want to keep demo accessible after early access release, haven't come to a conclusion yet.
I have some big plans for upcoming updates before the early access date, which I'll detail below.
Planned changes:
I'm not the most happy about the balance yet & bot performance, a lot of effort will be put in for this two aspect.
I'm rethinking the idea of 1 out of 4 starting implant + getting the other starting implant in the dock area, it makes each game more homogenous. I'm thinking about splitting each class to multiple subclass, that shares the same class card, passive, but with different starting implant + different basic cards. This is a major change so still working on designing it.
I'm planning on a fifth class. I'm not sure if it will be complete before early access, but I have some cool ideas about it.
Lastly, just want to say that if you are interested in joining the discord (Which is unfortunately barren at the moment), the link is Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
