Full notes
Full Friend and foe update
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What changed
- Gameplay
- Store
Friend and foe changes
Welcome to another one of our dev talk theories, the focus of this is on additional changes between the existing demo and the early access.
First off, a huge thanks to everyone that has wishlisted the game, or tried to demo during the next fest. I can proudly say the amount of wishlist is increased 4-fold from before the next fest.
Then, below is a few point on the upcoming additions.
Development is continuing for the subclass change, right now the idea is instead of 4 starting implant to chose, each class will have two subclass with unique starting hand & starting implant, the existing additional starting implant will be moved to class implant instead.
Fifth class is also in development, I have some cool ideas about it, that I will explain a bit more once it's more fleshed out.
Also reworking the pre-mission config page, because the existing one could lead to annoying choice of one of four injury... Which I do want to avoid.
I have some idea about improving the shop, but wouldn't be anything drastic.
The four listed above is all in development, although I do have a day job so can only work on it during off hours or the weekends, and I'm fairly busy this and next weekend. My current estimate is the demo should be updated with all four points in about one to two weeks.
Source
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