Full notes
Full Friend and foe update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Friend and foe changes
Pushed a minor update to the demo, version v1.675 -> v1.685
Bosses & Balance
Floors 1-3 bosses reworked for more bite and texture. Shield Warden, Virus Queen, War Machine, Quantum Hydra, Data Tyrant, and Nexus Overlord all gained new attack rhythms or mechanics (telegraphed debuff combos, Firepower ramps, an "Overload" card-counter passive, multi-hit attacks).
New Vanguard implant Cleaving Edge: overkill damage on a kill spills to the nearest enemy (replaces Thorn Reactor, which was a duplicate).
Armor-Piercing Rounds buffed, now lands its 5 unblockable chip against any blocking enemy, not just fully-blocked hits.
System Reboot upgrade now also draws an extra card.
PvP & Co-op
The second team now shows its drones from turn 1 (no more droneless opening).
Walking through your own drone no longer shoves it off its hex.
Abandon Run moved into the in-run Settings menu (reachable from map and battle); when a host abandons, clients are bounced out cleanly with a clear message.
Co-op bots play smarter: they correctly price multi-hit and buffed enemy attacks instead of walking into telegraphed boss turns.
Fixes
Fixed a crash when clicking Continue on a save with a bot companion.
Fixed "choose a card" discard/exhaust effects (Travel Light, Burn Evidence) re-firing and tossing freshly drawn cards when played as your last card.
Fixed run injuries leaking into PvP loadout duels.
The battle log now shows the real damage a buffed enemy will deal (was showing the base number).
UI & Clarity
Card upgrade previews highlight exactly what changed (green diff) in the compendium and loadout builder.
Infiltrator's Ghost Round / Recalibrate show their stance discount live on the card cost instead of a confusing AP refund.
Friendly-fire cards now read "Can hit you" instead of implying they hit allies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
