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Latest Frame - Portals on Steroids updates
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- Frame - Portals on Steroids
Some Fine Tuning and a Security Update
Recently Unity disclosed a security vulnerability effecting all programs made with Unity (https://unity.com/security/sept-2025-01). Version 1.11 of Frame was rebuild with a patched version of Unity. I recommend to every…
Security6 changesFixUI/audio - Frame - Portals on Steroids
Grab
This update changes the behavior of objects, while they are grabbed and carried around. Friction is greatly reduced for objects that are held by the player. This means that objects can be dragged along the ground, if th…
Announcement3 changesGameplay - Frame - Portals on Steroids
Minor Stuff
The latest update includes these changes: The green frame in the credits no longer disappears when closed. Correction of grammar error in "94. Mirrored Translation". The periodic translation modifiers stack up correctly…
Announcement3 changesGameplayBalance - Frame - Portals on Steroids
A totally random link, posted without any ulterior motives.
Thinky Awards There is no specific reason for linking this. Absolutely nothing is implied. You definitively shouldn't do anything. No implications at all. Nothing is suggested. On a more serious note: Thinky Games does…
Announcement - Frame - Portals on Steroids
Lets Award Frames "Gameplay on Steroids".
I mean, I'm not delusional enough to think Frame has a change of winning anything, since that requires a sizeable playerbase, which Frame (sadly) doesn't have. But that only means that I will be even more thankful for e…
Announcement - Frame - Portals on Steroids
A Bit Of This And That
This update includes the following changes: Added a "secret room" in the first level that allows to unlock all levels immediately. This is meant as a fallback for people who loose their save data and don't want to repla…
Announcement4 changesGameplay - Frame - Portals on Steroids
Update for the coming realease of "Negtive Scaling DLC"
This update contains only changes for the upcoming DLC. Here are the finishing touches that were made: Frame rendering works correctly during closing animation, even if the frame was closed by adding/removing a mirror c…
Announcement2 changesFixGameplay - Frame - Portals on Steroids
Menu doesn't break when mapping mouse movement to jump.
I don't know why you would do that.
Announcement - Frame - Portals on Steroids
Mouse Axis Is Rebindable.
This quick fix is necessary to allow inverted mouse movement.
Announcement1 changeGameplay - Frame - Portals on Steroids
Another Tiny Update
Only these changes: Minor change in level "41. Keep Things in Order". The level is basically the same, but an unsolvable state is avoided. Correction off dispicable speling error witch maded HVAP very angry. Complete re…
Announcement3 changesGameplay - Frame - Portals on Steroids
New DLC "Frame - Negative Scaling" Now Available for Beta Testing
The DLC is currently in open beta (open for everyone who owns the main game). So give it a try and if you want to you can suggest level-design improvements, report unintended solutions, give an idea for another level. O…
Announcement2 changesCompatibility - Frame - Portals on Steroids
A Tiny Update
Nothing major, just these few changes: In addition to the next/previous weapon buttons there are also buttons to select guns directly. For the base game with three guns this isn't that important. However, it made sense…
Announcement3 changesFixGameplay - Frame - Portals on Steroids
Le Fromage
Let's keep this short: Small changes to levels 3, 29, 37, 82, 83, 84, 85 to prevent (or disincentivize) unintended solutions. Fixed uv-mapping issue in level 28. A small force is added to character-controller, if it is…
Announcement2 changesFixGameplay - Frame - Portals on Steroids
A Few Small Things
This is a pretty small update, so the list of improvements is quite short: Adjustments to levels 80 and 85 to avoid unintended solutions. Correction of typo in level 80. It is no longer possible to look around during le…
Announcement1 changeGameplay - Frame - Portals on Steroids
Post-Release Update 2
These are the changes in this update: The black arrows, indicating movement, look a bit different. The handles, indicating that an object can be grabbed, look different (and should now be easier to recognize). Changes t…
Announcement2 changesGameplay - Frame - Portals on Steroids
Quick Post-Release Update
All in all the release went smoothly. However, I guess it is inevitable that there are always some things that need fixing. Small changes to levels 13, 17, 20, 21, 23, 66, 74, 82 to avoid unintended solutions. The apply…
Announcement4 changesGameplayUI/audio



