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Steam News15 April 20233y ago

Le Fromage

Let's keep this short: Small changes to levels 3, 29, 37, 82, 83, 84, 85 to prevent (or disincentivize) unintended solutions. Fixed uv-mapping issue in level 28.

Full notes

Full Frame - Portals on Steroids update

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What changed

1 fix1 addition0 changes0 removals
  • Fixes
  • Gameplay
fixedFixed uv-mapping issue in level 28.
addedA small force is added to character-controller, if it is stuck in a frame with gravity pointing towards the frame on both sides. I hesitated for quite some time to add something like this, because I consider it important to have consistent rules (consistent physics in this case). However, only a small force is added under very specific circumstances. So most players probably won't even notice, but it might prevent an annoying reset here or there.

Frame - Portals on Steroids changes

fixedFixed uv-mapping issue in level 28.
addedA small force is added to character-controller, if it is stuck in a frame with gravity pointing towards the frame on both sides. I hesitated for quite some time to add something like this, because I consider it important to have consistent rules (consistent physics in this case). However, only a small force is added under very specific circumstances. So most players probably won't even notice, but it might prevent an annoying reset here or there.

Let's keep this short:

  • Small changes to levels 3, 29, 37, 82, 83, 84, 85 to prevent (or disincentivize) unintended solutions.

  • Fixed uv-mapping issue in level 28.

  • A small force is added to character-controller, if it is stuck in a frame with gravity pointing towards the frame on both sides. I hesitated for quite some time to add something like this, because I consider it important to have consistent rules (consistent physics in this case). However, only a small force is added under very specific circumstances. So most players probably won't even notice, but it might prevent an annoying reset here or there.

Source

Steam News / 15 April 2023

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