Full notes
Full Frame - Portals on Steroids update
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What changed
- Gameplay
Frame - Portals on Steroids changes
Only these changes:
Minor change in level "41. Keep Things in Order". The level is basically the same, but an unsolvable state is avoided.
Correction off dispicable speling error witch maded HVAP very angry.
Complete redesign of level "23. Translate to Rotate". In the past I tried to fix the level several times. But complains about specifically this level kept popping up, which maybe means that the basis of the level is flawed. So I decided to substitute the level with something new. The new level builds on the same idea, but its layout is more concise. So I hope it will be more fun to play.
Curved jump that trivializes level "56. Carryable Gravity" is no longer possible.
Small changes in level "59. Again, Again" and "65. Branching Paths" to clearly show that a jump that doesn't work really doesn't work.
Avoidance of unintended solution in level "63. Stuttering Elevator".
Small change to level "62. Throw and Reach", which makes it (hopefully) a tiny bit more interesting.
With the change in level 62. that level uses a mechanic explained in level 64. So level "64. Glow And Behold" is moved before level "62. Throw and Reach".
Source
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