Full notes
Full Frame - Portals on Steroids update
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What changed
- UI and audio
- Gameplay
Frame - Portals on Steroids changes
This update includes the following changes:
Added a "secret room" in the first level that allows to unlock all levels immediately. This is meant as a fallback for people who loose their save data and don't want to replay all levels. To make sure first time players don't find this room it is hidden away in a very obtuse way. The position of this "secret room" is shown during the level flight from the credits back to the first level. If someone is curious, here is a video showing how to unlock all levels: Unlock All Levels Button.
Added a collider to prevent falling through the floor in level 85.
Increased distances between levels 72, 73 and 74. Previous Distances where to small, so that one could jump to the previous level.
The solution is shown in the menu, only if player confirmed to do so. Previously, the solution in the menu was shown one step to early.
Minor change to level 92 to avoid unintended solution.
In some cases a small force is added to the player to push them out of a frame. In previous versions this force could be to high if the frames had different sizes. This force is now scaled correctly.
In some cases the level-geometry could obstruct the view to the level exit, even when pressing the show-connection button. The exit is now always drawn on top of everything, if the show-connection button is pressed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
