Update history
Latest Fountain updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Fountain
Update 0.3.7: Small Changes
It’s been a long time since my last update. After leaving my job, I took a fresh look back at my journey as an indie game developer. I realized I’d been buried in work the whole time, rarely pausing to observe and refle…
Patch notes7 changesGameplayUI/audio - Fountain
Update 0.3.6: Remove Hero Leveling System
From last June, my family and job encountered many challenges. My life changed a lot, hence I stopped updatding this project for nearly half year. I think the situation has been readjusted, and I should preserve and con…
Announcement2 changesGameplay - Fountain
Update 0.3.5: Adjust Hero Obtaining Mechanism
Optimization -Remove hero story levels As mentioned in the previous update, the game is now adjusted to emphasize combat, then the significance of the story becomes weaker. Although the story levels can be used to intro…
Announcement7 changes1 numericGameplay - Fountain
Update 0.3.4: Epic Relics ! !
Finally here comes the new release of Epic Relics which took me totally 2 months. I tried to implement a new design method by Epic Relics. That requires multiple units in team to work together to achieve certain behavio…
Event12 changesGameplayBalance - Fountain
Update 0.3.3: Constructing Site...
Since last update, a lot of bugs appeared, I'm very sorry. Now I'm preparing a big new release, so the project is very unstable, and updating frequency has become slower. However I think it's necessary to release a new…
Event3 changesFixUI/audio - Fountain
Update 0.3.2: New Reset Turn Function
Reset Turn Added a reset turn function. Use this when you feel you did a inproper move. It can be used once a battle. When I started writing code at beginning, I didn't consider to support this function. So I have to ta…
Announcement7 changes1 numericGameplay - Fountain
Update 0.3.1:Adjust Unit Base Attributes
I was chatting with a designer friend some time ago, and he told me about his feelings about the game. He thought it was a very extreme game state, and a wrong move might lead to failure. His words woke me up. I do tend…
Patch notes5 changes1 numericFix - Fountain
Major Update: 0.3.0
New Unit: Priest New base unit with heal capability, and can do damage ignoring enemie's defense. And new equips that extend abilities of Priest. Some Anniversary Thoughts It has been a whole year since Fountain launche…
Store4 changesBalanceGameplay - Fountain
Patch 0.2.12
Optimization -Adjust the behavior of Ability: [Emergency Rescue] -Slightly decreased the difficulty of boss defence level Balancing -Slightly increased MOVE POWER given by Ability: [Accelerate] Bug Fix -Fixed the proble…
Patch notes3 changesFixGameplay - Fountain
Update 0.2.11: Relics
I haven't updated this game for more than a month. I was a bit lazy because of the Chinese New Year holiday. This time I will update more. I also wish you all happy Chinese New Year. This update mainly makes a relativel…
Event3 changesBalance - Fountain
Update 0.2.10: New Reward Mechanism
Redesigned reward mechanism In most cases, different levels will correspond to different rewards. It requires more strategic thinking on how to choose rewards. - Harder levels have better rewards. - Boss level of stage…
Event3 changesUI/audio - Fountain
Update 0.2.9: Optimize Game Early Experience
Optimization Add new summary UI. Hero level up, new content unlocking will all be shown in summary UI. When a run is ended, whether pass or lose, may get a clue of hero in team. Adjust the condition of unlocking and rew…
Patch notes3 changesUI/audioGameplay - Fountain
Update 0.2.8: New Level Theme: Offense
New Level Theme: Offense Theme that includes varation of 4 levels: defeat, occupy, compete and decapitate. Offense theme will be appear randomly after scout theme is unlocked. Bug Fix New scout level did not be encounte…
Patch notes1 changeGameplay - Fountain
Update 0.2.7: Big Changes Of Level Design
Big Changes Of Level Design There has been no update for a whole month. I'm concentrating on new level design. The current levels are still the first version of designs. The newly added equipments have not been integrat…
Patch notes1 changeGameplay - Fountain
Update 0.2.6: Redesign Ability And Equipment Values
Balancing Redesign values of all abilities and equipments! ! ! It becomes more important to abilities properly. Rare relic [Magic Relaxer] can support [Ease] & [Charging Power] now Optimization Add landscape MOVE POWER…
Patch notes2 changesGameplayMaps - Fountain
Update 0.2.5: New Rare Relics
New Rare Relics Earthbound Totem -Our unit who moves and acts first in our TURN, return to starting point after action Pitch-dark Blindfold -After our unit defeated an unit by [Throw Knife], the damage of [Throw Knife]…
Patch notes2 changesBalance



