Full notes
Full Fountain update
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What changed
- Fixes
- Performance
- UI and audio
- Balance
Since last update, a lot of bugs appeared, I'm very sorry. Now I'm preparing a big new release, so the project is very unstable, and updating frequency has become slower. However I think it's necessary to release a new version to fixed those bugs temporarily, otherwise it would be too irresponsible.
Optimization
-Gold reward amount is increased, in order to make buying equip+ more easier in later game. -Defense/Protect level is changed to player move first, to provide an opportunities for formation deployment at beginning. -Rarity of Relic [Bird Flute] changes back to Rare from Common, and the effect changes as follows: -After moving our unit gains 1 ROUND [Defend] equal to the decreased DEF of landscape; If the decreased DEF reaches 4, gains 2 ROUNDS [Extend]+1 -Relic [Elvish Shawl]'s charge value changes from +5 to +7
Bug Fix
-UI freezing after tutorial -The effect of Ability [Reinforce] is incorrect -Some incorrect description of Landscape -After reset turn Some abilities' preview is incorrect Ability [Sentinel] is malfunctional Ability [Defense Aura]'s effect doubled
Balancing
-Archer and Priest can access Gravel landscape -Equip [Inverse Blade] can be equiped by Scout -Equip [Advance Cloak]'s attributes changes to +2/4 ATK, +4/8 HP from +10/20 HP -Ability [Reckonning]'s effect changes to 60% from 70% -[Weak] given by Ability [Shoot And Scoot] changes to +3/+0 from +5/+2 -Ability [Fear]'s [Weak] effect changes to 50/70% from 40/60%
Source
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