What changed
0 fixes0 additions1 change0 removals
changedBig Changes Of Level DesignThere has been no update for a whole month. I'm concentrating on new level design. The current levels are still the first version of designs. The newly added equipments have not been integrated into the levels. Now new equipments have been integrated. For example, cavalry can carry other units, and slowing and supporting equipments have also been added to the enemy's arsenal. Corresponding AIs are also added. There will be more changes and challenges in the levels. However, I haven't had time to fully test it, so there may be some bugs, which I will continue to fix.
Fountain changes
changedThere has been no update for a whole month. I'm concentrating on new level design. The current levels are still the first version of designs. The newly added equipments have not been integrated into the levels. Now new equipments have been integrated. For example, cavalry can carry other units, and slowing and supporting equipments have also been added to the enemy's arsenal. Corresponding AIs are also added. There will be more changes and challenges in the levels. However, I haven't had time to fully test it, so there may be some bugs, which I will continue to fix.
Big Changes Of Level Design
There has been no update for a whole month. I'm concentrating on new level design. The current levels are still the first version of designs. The newly added equipments have not been integrated into the levels. Now new equipments have been integrated. For example, cavalry can carry other units, and slowing and supporting equipments have also been added to the enemy's arsenal. Corresponding AIs are also added. There will be more changes and challenges in the levels. However, I haven't had time to fully test it, so there may be some bugs, which I will continue to fix.