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Steam News13 October 20241y ago

Update 0.2.5: New Rare Relics

New Rare Relics Earthbound Totem -Our unit who moves and acts first in our TURN, return to starting point after action Pitch-dark Blindfold -After our unit defeated an unit by [Throw Knife], the damage of [Throw Knife]

In this update3

Full notes

Full Fountain update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
changedNew Rare RelicsPitch-dark Blindfold -After our unit defeated an unit by [Throw Knife], the damage of [Throw Knife] increases 20%
changedNew Rare RelicsRusting Chain -Our unit deals extra damage equal to [Slow] count of target, and deal 30% extra damage to target with [Immobilized] and [Paralyzed]

Fountain changes

changedPitch-dark Blindfold -After our unit defeated an unit by [Throw Knife], the damage of [Throw Knife] increases 20%
changedRusting Chain -Our unit deals extra damage equal to [Slow] count of target, and deal 30% extra damage to target with [Immobilized] and [Paralyzed]

New Rare Relics

Earthbound Totem -Our unit who moves and acts first in our TURN, return to starting point after action

Pitch-dark Blindfold -After our unit defeated an unit by [Throw Knife], the damage of [Throw Knife] increases 20%

Ker's Eye -After our unit defeated an unit, gains [Burst] equal to 40% total [Burst] count that the target received by other attack

Rusting Chain -Our unit deals extra damage equal to [Slow] count of target, and deal 30% extra damage to target with [Immobilized] and [Paralyzed]

Balancing

  1. Rare Relic: Archery Target gives [Burst]+8 instead of +5

Bug Fix

  1. Incorrect attributes of [Golden Horn+]

Source

Steam News / 13 October 2024

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