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- FOUNDRY
DevBlog #109 | Foundry Fridays: Blueprint Preview
Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development proces…
Store5 changesUI/audioGameplay - FOUNDRY
DevBlog #108 | Foundry Fridays: Conveyor Lifts
Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a littl…
Store4 changesGameplayMaps - FOUNDRY
DevBlog #107 | Foundry Fridays: New Loaders
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s stil…
Store4 changesGameplayUI/audio - FOUNDRY
DevBlog #106 | Foundry Fridays: More Work In Progress
Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve…
Store11 changesGameplayMaps - FOUNDRY
DevBlog #105 | Foundry Fridays: Small Assembly Lines
Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. Work in progress If you played the game for long enough, you have seen our Assembly Lines which…
Store3 changesGameplayUI/audio - FOUNDRY
DevBlog #104 | Foundry Fridays: Work in Progress
Hello everyone! Last FOUNDRY Friday I asked about what you’d like to see next for the future, and the amount of responses was (pleasantly) surprising. We often get a lot of feedback in the comments or on Discord, but th…
Store8 changesGameplayPerformance - FOUNDRY
DevBlog #103 | Foundry Fridays: What's next?
Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the s…
Store2 changesGameplay - FOUNDRY
Free weekend & -30% Sale!
Been having your eyes on Foundry but can't make it fit it into your budget? We got you! This weekend FOUNDRY will be free to play until May 11th! Download and play NOW and get your friends who's been a little too invest…
Announcement1 changeGameplay - FOUNDRY
Update 4 Hotfix #2 is now live!
Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes show…
Announcement15 changesFixPerformance - FOUNDRY
DevBlog #102 | Foundry Fridays: A Random Retrospective
Foundry, from an Itch to Reality Today Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a…
Store6 changesGameplayMaps - FOUNDRY
Update 4 Hotfix #1 is now live!
Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank. Fixed issue with robots not showing up in R&D lab after researching them. Fixed framerate dip that could occur when mining. Fixed…
Announcement14 changesFixPerformance - FOUNDRY
Foundry 4.0 "Rails & Reactors" is out now!
Hello everyone! The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you! View store page The 4.0 update brings a few key, frequentl…
Store74 changesFixGameplay - FOUNDRY
Community Mini-event: Petting zoo edition
You’ve built factories. You’ve built quarrys. You’ve (not yet) built trains. But what about the friendly little critters around the planet? We were very impressed by your dedication to create the most enormous factories…
Event4 changesGameplayStore - FOUNDRY
DevBlog #101 | Foundry Fridays: Trains & Update 4
Hello everyone! This is the final FOUNDRY Friday before we’re launching Update 4 “Rails & Reactors” on Tuesday, April 28th. Therefore today we’re covering the update’s content in general, and are looking more deeply int…
Store6 changesGameplay - FOUNDRY
DevBlog #100 | Foundry Fridays: Xeno Power Plant
Hello everyone! This is episode 100 of FOUNDRY Fridays! Time flies when you’re building the factory (game). Looking back, it’s incredible how the game has progressed over the years. Quite an improvement over our first v…
Store13 changesGameplayBalance - FOUNDRY
DevBlog #99 | Foundry Fridays: Update 4 Date & Construction Drone
Hello everyone! Welcome back to another FOUNDRY Friday. Today I will be writing about the Update 4 progress and its planned release date, the construction drone and some smaller polishing we have added to the game. Upda…
Patch notes18 changesGameplayUI/audio






