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DevBlog #103 | Foundry Fridays: What's next?
Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the s…
Free weekend & -30% Sale!
Been having your eyes on Foundry but can't make it fit it into your budget? We got you! This weekend FOUNDRY will be free to play until May 11th! Download and play NOW and get your friends who's been a little too invest…
Update 4 Hotfix #2 is now live!
Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes show…
DevBlog #102 | Foundry Fridays: A Random Retrospective
Foundry, from an Itch to Reality Today Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a…
Update 4 Hotfix #1 is now live!
Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank. Fixed issue with robots not showing up in R&D lab after researching them. Fixed framerate dip that could occur when mining. Fixed…
Foundry 4.0 "Rails & Reactors" is out now!
Hello everyone! The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you! [dynamiclink href="https://youtu.be/t448Lvs0C1w"]The 4.0 u…
Community Mini-event: Petting zoo edition
You’ve built factories. You’ve built quarrys. You’ve (not yet) built trains. But what about the friendly little critters around the planet? We were very impressed by your dedication to create the most enormous factories…
DevBlog #101 | Foundry Fridays: Trains & Update 4
Hello everyone! This is the final FOUNDRY Friday before we’re launching Update 4 “Rails & Reactors” on Tuesday, April 28th. Therefore today we’re covering the update’s content in general, and are looking more deeply int…
DevBlog #100 | Foundry Fridays: Xeno Power Plant
Hello everyone! This is episode 100 of FOUNDRY Fridays! Time flies when you’re building the factory (game). Looking back, it’s incredible how the game has progressed over the years. Quite an improvement over our first v…
DevBlog #99 | Foundry Fridays: Update 4 Date & Construction Drone
Hello everyone! Welcome back to another FOUNDRY Friday. Today I will be writing about the Update 4 progress and its planned release date, the construction drone and some smaller polishing we have added to the game. Upda…
DevBlog #98 | Foundry Fridays: More Quality Of Life
Hello, dear robots! In this episode of Foundry Fridays I am excited to introduce… myself. My name is Omi, I recently joined the team to support all things game design. We are currently baking Update 4, and besides new c…
DevBlog #97 | Foundry Fridays: Info Overlay
Today, I’m excited to introduce a brand-new tool we’re working on to help you debug your factories more easily: the Info Overlay. Once released with the next update, you will be able to toggle the overlay at any time by…
DevBlog #96 | Foundry Fridays: Trains on Experimental
Hello everyone! It’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far. Many of you came back for the new content, and feedbac…
Update 3 Hotfix #1 now live!
Update 3 Hotfix #1 Patch Notes Fixed an error that could occur when starting a dedicated server Fixed an error that could occur when loading certain save files Fixed an issue where the game would no longer warn the play…
DevBlog #95 | Foundry Fridays: Path to Update 4
Hello everyone! Just two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features. Naturally we’re now mostly focused on reacting to feedback and bug reports, but thanks to Update 3 b…
Update 3: Xeno-Tech is NOW LIVE!
Hello everyone! We just wanted to let you know that Update 3: Xeno-Tech is now live! You can read more about the highlights in this steam post here. If you're interested in the full changelog, you can read all of it her…
DevBlog #94 | Foundry Fridays: Update 3 Release Date Announcement
Hello everyone! We are back from our two week Christmas break and are now focused on applying the finishing touches for the upcoming Update 3. Release Date Announcement Update 3 ”Xeno Tech” will be released on Wednesday…
Tiny Factory Winners! & 25% off!
Hello fellow factory-optimizers, once again. First things first: Right now there is a 25% discount on FOUNDRY! The perfect holiday gift for friends & loved ones who has still not been bitten by the factory optimization-…
Update 3 on the Experimental Branch
This message is also a pinned post on the Steam forum and can be found here: Link Hello everyone, Update 3 is now available as an experimental version on the experimental branch. For an overview of the new content and m…
DevBlog #93 | Foundry Fridays: Update 3 Announcement
Hello everyone! Today I have exciting news for you as I'll be sharing the content and release timeline of Update 3 “Xeno Tech” with you. I’ll start with a short TLDR section, before going into detail below. TLDR Update…
DevBlog #92 | Foundry Fridays: Worms and Caves
Hello everyone! We never stop trying to make the most out of the voxel-based world of Foundry. With the introduction of Lava Caves we already brought some more gameplay content underground. But there is still a lot of u…
