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Steam News4 May 20264mo ago

Update 4 Hotfix #2 is now live!

Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.

Full notes

Full FOUNDRY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes1 addition0 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • Server
fixedFixed conveyor models for multiple train related items being invisible.
fixedFix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.
fixedFix for screen panel text sometimes showing up as blurry when using 'E'.
fixedFixed a crash that could occur during world generation.
fixedFixed layout issue with creative mode frame height.
fixedFixed a crash that could occur when painting trains when connected to a dedicated server.

FOUNDRY changes

fixedFixed conveyor models for multiple train related items being invisible.
fixedFix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.
fixedFix for screen panel text sometimes showing up as blurry when using 'E'.
fixedFixed a crash that could occur during world generation.
fixedFixed layout issue with creative mode frame height.
  • Fixed conveyor models for multiple train related items being invisible.

  • Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.

  • Fix for screen panel text sometimes showing up as blurry when using 'E'.

  • Fixed a crash that could occur during world generation.

  • Fixed layout issue with creative mode frame height.

  • Fixed a crash that could occur when painting trains when connected to a dedicated server.

  • Fixed crash when modifying track layout after a station is demolished while a train is inbound.

  • Added icon to heavy caster at the power grid frame.

  • Fixed crash when demolishing tracks in front of a station while a train is inbound .

  • Fixed trains sometimes stopping short of a station if a signal was placed in its path.

  • Workstations now work with 'E'.

  • Fixed issue where build preview would remain stuck after client disconnect.

  • Fixed crash when upgrading train signals.

  • Fixed error that could occur if player deletes "modlist.json".

  • Fixed train track networks failing to merge across nodes with a signal.

  • Fixed edge case causing train tracks to error pulse when they shouldn't.

Source

Steam News / 4 May 2026

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