FOUNDRY
Steam News 4 May 202616d ago

Update 4 Hotfix #2 is now live!

Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes show…

Update log

Full FOUNDRY update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes1 addition0 changes0 removals
  • Maps
  • Performance
  • Fixes
  • Server
  • Gameplay
fixedFixed conveyor models for multiple train related items being invisible.
fixedFixed a crash that could occur during world generation.
fixedFixed layout issue with creative mode frame height.
fixedFixed a crash that could occur when painting trains when connected to a dedicated server.
fixedFixed crash when modifying track layout after a station is demolished while a train is inbound.
addedAdded icon to heavy caster at the power grid frame.
  • Fixed conveyor models for multiple train related items being invisible.

  • Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.

  • Fix for screen panel text sometimes showing up as blurry when using 'E'.

  • Fixed a crash that could occur during world generation.

  • Fixed layout issue with creative mode frame height.

  • Fixed a crash that could occur when painting trains when connected to a dedicated server.

  • Fixed crash when modifying track layout after a station is demolished while a train is inbound.

  • Added icon to heavy caster at the power grid frame.

  • Fixed crash when demolishing tracks in front of a station while a train is inbound .

  • Fixed trains sometimes stopping short of a station if a signal was placed in its path.

  • Workstations now work with 'E'.

  • Fixed issue where build preview would remain stuck after client disconnect.

  • Fixed crash when upgrading train signals.

  • Fixed error that could occur if player deletes "modlist.json".

  • Fixed train track networks failing to merge across nodes with a signal.

  • Fixed edge case causing train tracks to error pulse when they shouldn't.

Source

Steam News / 4 May 2026

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