Update log
Full FOUNDRY update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Performance
- Fixes
- Server
- Gameplay
Fixed conveyor models for multiple train related items being invisible.
Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.
Fix for screen panel text sometimes showing up as blurry when using 'E'.
Fixed a crash that could occur during world generation.
Fixed layout issue with creative mode frame height.
Fixed a crash that could occur when painting trains when connected to a dedicated server.
Fixed crash when modifying track layout after a station is demolished while a train is inbound.
Added icon to heavy caster at the power grid frame.
Fixed crash when demolishing tracks in front of a station while a train is inbound .
Fixed trains sometimes stopping short of a station if a signal was placed in its path.
Workstations now work with 'E'.
Fixed issue where build preview would remain stuck after client disconnect.
Fixed crash when upgrading train signals.
Fixed error that could occur if player deletes "modlist.json".
Fixed train track networks failing to merge across nodes with a signal.
Fixed edge case causing train tracks to error pulse when they shouldn't.
Source
