In this update6
Full notes
Full Forefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Server
- Fixes
- Balance
Forefront changes
Prepare to arm or defend objectives on Tunnels Rush, put the new Motion Sensor to use, besiege opponents with the Grenade Launcher, and enjoy more performance optimizations and bug fixes. New update, available NOW!
Find out more details in our Discord (forefrontvr.com/discord) and read the full changelog below!
New Map Field Test: Tunnels Rush!
You asked for it, and here it is! Hop into the meat grinder that is Tunnels Rush. Arm or defend the objectives and push the enemy back, or stand your ground to win the match. Let us know what you think about this new map field test for our Rush gamemode!
Introducing, Two New Gadgets!
Two new gadgets have made it into the game! Assault players get the love they deserve by adding a Grenade Launcher to their arsenal, whereas Recon players will be able to sniff out any opponents that are coming for them with their brand-new Motion Sensor.
As always, let us know what you think about the game, and the update in our Discord (forefrontvr.com/discord). We’re always looking forward to your feedback. Cheers, and see you in the game!
-TF
Changelog | Early Access - v0.24.84
Featured
Added New Map Field Test: Tunnels Rush
Added New Gadget: Grenade Launcher for Assault
Added New Gadget: Motion Sensor for Recon
General
Added CPU and server performance optimizations
Fixed haptic controller feedback not working correctly when playing on SteamVR using Steam Link
Fixed the game not sending match data of all players that played in a match
Fixed explosions killing people through indestructible walls/objects
Weapons & Attachments
Added the ability for players to attach their C4 sticks back to the detonator
Added smooth hand transition when releasing held breath while aiming the sniper
Medkits now work in the water
Mines no longer trigger when the last owner of the vehicle was a teammate
Increased recoil for both the KLAV6 and MC-10
Improved PTT-90 reload
Improved zipline preview
Fixed zipline grabbing sometimes bugging out
Fixed Genesis-12 laser sight attachment unlock
Fixed C4 sticks thrown on tank turrets hanging in the air after the tank turret moved
Fixed variable scope not changing zoom anymore
Fixed repair tool progress bar showing as empty
Vehicles
Fixed Humvee horn not working
Fixed Anti-Air turret not being able to aim downwards enough
Fixed Anti-Air hitreg issues
Fixed boat particle effects not updating correctly for all players
Fixed getting stuck on water vehicles when trying to get off after it hit land and stopped moving
Maps
Fixed being able to use the ATV to clip into walls on Tunnels
Added vehicle spawn delay in Rush gamemode, so defenders can’t steal attacker vehicles while the next sector advances
Fixed players getting under the map when exiting a jeep in the water on Paradise.
Fixed a handful of texture distortions on Siberia
UI
Added spawn beacon UI color changing depending on the beacon’s relation to the player (Green for Squad Member, Blue for teammate, Orange for a player’s own)
Increased the minimum scale of the control point squares
Fixed “mute self” button not updating the mic status
Fixed attachment unlock counts being broken (showing 0/0 or 999/999)
Fixed gear icon in the loadout menu showing for items that don't have attachments
Fixed speaking icon on name tag not fading when aiming at it
Source
Changelog.gg summarizes and formats this update. How we read updates.
