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Steam News23 April 20262mo ago

Forefront 1.0 is OUT NOW! | v1.0.75

It is officially here! Not only can you conquer the new Clearwater map and visit the Training Grounds, you will also get to take your shot with a Combat Bow, test out the new drone, rock a field perk of your choice, let

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Full notes

Full Forefront update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes34 additions15 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Server
addedIt is officially here! Not only can you conquer the new Clearwater map and visit the Training Grounds, you will also get to take your shot with a Combat Bow, test out the new drone, rock a field perk of your choice, let that dynamic light shine on PC, and much, MUCH more. Welcome, to Forefront 1.0!
addedNew Conquest Map: ClearwaterClearwater is a brand-new map for our Conquest mode. It has beautiful nature, and even an urban area that is slightly flooded.
changedNew Conquest Map: ClearwaterO.R.E. discovered a Red Orpiment deposit under a lake in the nearby area, but to make it easier to extract, they opened the floodgates. Not only was a town flooded, but the local wildlife took a massive hit, too. The Coalition forces could not stand idly by and deployed troops in response. Which side will emerge victorious?
addedCombat Bow Takes Aim, Drone Takes Flight!Let your enemies take an arrow to the knee with the Combat Bow , a new weapon Recon players will be able to unlock. Pull that string back and let the arrow find its target.
addedCombat Bow Takes Aim, Drone Takes Flight!On the other hand, engineers have a new Drone gadget to deploy. Drones have many applications. Not only can they be used for spotting enemies or picking up and transporting medkits and ammo boxes, they’re also equipped with a zapper that can burst repair vehicles, instakill gadgets, or deal damage to players.
changedIntroducing, Field Perks.They have finally arrived. Every class gets four Field Perks to choose from, all of them unlockable through the class progression. Every Field Perk will enhance the gameplay of your chosen class . Give them a shot and discover which one works best to level up your play style.

Forefront changes

addedIt is officially here! Not only can you conquer the new Clearwater map and visit the Training Grounds, you will also get to take your shot with a Combat Bow, test out the new drone, rock a field perk of your choice, let that dynamic light shine on PC, and much, MUCH more. Welcome, to Forefront 1.0!
addedClearwater is a brand-new map for our Conquest mode. It has beautiful nature, and even an urban area that is slightly flooded.
changedO.R.E. discovered a Red Orpiment deposit under a lake in the nearby area, but to make it easier to extract, they opened the floodgates. Not only was a town flooded, but the local wildlife took a massive hit, too. The Coalition forces could not stand idly by and deployed troops in response. Which side will emerge victorious?
addedLet your enemies take an arrow to the knee with the Combat Bow , a new weapon Recon players will be able to unlock. Pull that string back and let the arrow find its target.
addedOn the other hand, engineers have a new Drone gadget to deploy. Drones have many applications. Not only can they be used for spotting enemies or picking up and transporting medkits and ammo boxes, they’re also equipped with a zapper that can burst repair vehicles, instakill gadgets, or deal damage to players.

It is officially here! Not only can you conquer the new Clearwater map and visit the Training Grounds, you will also get to take your shot with a Combat Bow, test out the new drone, rock a field perk of your choice, let that dynamic light shine on PC, and much, MUCH more. Welcome, to Forefront 1.0!

Find out more details in our Discord and read the full changelog below!

New Conquest Map: Clearwater

Clearwater is a brand-new map for our Conquest mode. It has beautiful nature, and even an urban area that is slightly flooded.

O.R.E. discovered a Red Orpiment deposit under a lake in the nearby area, but to make it easier to extract, they opened the floodgates. Not only was a town flooded, but the local wildlife took a massive hit, too. The Coalition forces could not stand idly by and deployed troops in response. Which side will emerge victorious?

Combat Bow Takes Aim, Drone Takes Flight!

Let your enemies take an arrow to the knee with the Combat Bow, a new weapon Recon players will be able to unlock. Pull that string back and let the arrow find its target.

On the other hand, engineers have a new Drone gadget to deploy. Drones have many applications. Not only can they be used for spotting enemies or picking up and transporting medkits and ammo boxes, they’re also equipped with a zapper that can burst repair vehicles, instakill gadgets, or deal damage to players.

Introducing, Field Perks.

They have finally arrived. Every class gets four Field Perks to choose from, all of them unlockable through the class progression. Every Field Perk will enhance the gameplay of your chosen class. Give them a shot and discover which one works best to level up your play style.

  • Assault: Munition Specialist, Grenadier, Demolisher, and Vanguard

  • Engineer: Saboteur, Mechanic, Jump Starter, and Flak Jacket

  • Medic: Field Medic, Healing Specialist, Combat Readiness, and Scavenger

  • Recon: Iron Lungs, Thrifter, Executioner, and Field Scout

Now, what do they do, you ask? Get in-game and find out!

Open For Business: Training Grounds!

The Training Grounds lets players familiarize themselves with the game’s controls, movement, weapons, vehicles, gadgets, etc. without the interruptions of enemy fire or objectives. This island has everything you need to get to know Forefront, and to get some practice in with some of the vehicles, or on the firing range.

Dynamic Lighting for PC & More!

For the PCVR lovers among you, dynamic lighting is finally available and is enabled by default under the “Graphics” tab in the game’s settings. As the name suggests, this will make the lighting inside the game behave dynamically granting players, weapons, or any props and the environment as a whole, beautiful shadows. It makes the game feel more realistic and alive, and we can’t wait for you to try it out.

We had more PCVR Upgrades in mind like improved FX, but unfortunately, we couldn’t give them the polish they needed to make it into the 1.0 launch, so you can expect more enhancement in post-launch updates!

Aside from making things look prettier, we also implemented some highly requested features. For example, Helicopters now have physical controls to fly with! Not to worry, the old control scheme still works if you loved it. But for pilots who crave the full experience? Grab the joysticks and have at it!

Finally, we also polished up the audio, improved gun handling and grabbing, added Quick Play, and much more alongside a whole host of bug fixes.

What About The Future?

Thank you to everyone who supported the game through Early Access and with the Supporter Pack, and welcome to all the new players that will be joining the O.R.E. Mercenaries or the Coalition Forces. We’re more than happy to have you.

However, Forefront development does not stop here. We’ve got more plans to bring to fruition, and we’re in the process of crafting a new post-launch roadmap that we’ll reveal soon enough. The update cadence will likely be a bit slower than it was during Early Access to give the team a bit of a breather, but we’ve already got tons of awesome stuff in the works!

As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game! -TF

Changelog | v1.0.75

  • Added ** New Conquest Map **: Clearwater

  • Added ** New Weapon **: Combat Bow for Recon

  • Added ** New Gadget **: Drone for Engineer

  • Added ** Field Perks ** for every class

  • Added ** Training Grounds ** with practice range and vehicles

  • Added ** Dynamic Lighting ** for PCVR

  • Added ** Physical Helicopter Controls **

General

  • Updated progression thresholds across the board

  • Added Quickplay (Rush Only, Conquest Only, and Mixed)

  • Added subtle haptics for all successful grabs

  • Added various performance optimizations

  • Added various network bandwidth optimizations

  • Added additional score sources (driver kill assists, vehicle spawns, beacon spawns, squad spawns, roadkills, multi kills, killing sprees, shutdowns, and paybacks)

  • Players no longer get a spot assist when they already get a kill assist

  • Players who get stuck in the “waiting for servers” will now be booted to the onboarding menu to see proper error messaging

  • Fixed floating charm pins after dying

  • Fixed privacy policy pop-up not getting shown

  • Fixed getting shot through walls by Little Birds

Weapons, Gadgets, & Attachments

  • Added accuracy penalty when jumping while shooting

  • Added a Flash Hider Attachment to various guns

  • Added a canted red dot sight to various guns

  • Added cross-class attachment unlock progression for weapons

  • Added descriptions to all attachments

  • Added spread penalty to sniper rifles when fired one-handed

  • Added spotting enemy capability to the motion sensor

  • Revive XP now scales with the charge percentage

  • Adjusted recoil roll and kickback for SMGs and ARs

  • Increased Baretta damage so it takes one less shot to kill

  • Improved Sniper scope shader to allow for both-eyes-open aiming

  • Improved weapon from vest grabbing

  • Improved gun handling in general

  • Fixed Qilin missing the rear sight when using iron sights

  • Fixed one bullet remaining in the chamber of an empty weapon upon regrabbing

  • Fixed different fire rates when shooting one-handed

  • Fixed unremovable magazines with completely empty weapons

  • Fixed magazines snapping back to chest when reloading with high ping

  • Fixed impact grenade not destroying destructibles

  • Fixed respawn beacon floating after destroying environment underneath it

  • Fixed grenades not blowing up respawn beacons

Vehicles

  • Apache Attack Helicopter gunners can now enter and exit the gunner view to repair

  • Improved helicopter landing to minimize flipping over or crashing

  • Increased transport helicopter turret splash range and damage

  • Increased max speed, acceleration, and brake strength for Zodiac and Jetskis

  • Players' own equipment is now hidden while driving a vehicle in third person

  • Fixed firing vehicle weapon or deploying flares when grabbing magazines or gadgetry

  • Fixed helicopters not taking damage from explosions caused by the pilot

  • Fixed Anti-Air Tank turret not being able to aim downward enough

  • Fixed Anti-Air Tank turret not detecting players

  • Fixed a small gap between the APC body and turret

  • Fixed quad steering wheel snapping when spam grabbing

Maps

  • Fixed holes in Mauritania terrain

  • Fixed a few soft lock spots on Oasis

UI

  • Added Compass to the weapon HUD

  • Added closed window UI for the end-of-game screen

  • Added a toggle in the settings for Dynamic Lighting

  • Added “Executed” text instead of “revives ignored” text when killed by a Recon with the Executioner perk

  • Fixed Loadout Menu displaying incorrect Class after leaving a match

  • Fixed Anti-Air Tank and Humvee turret killcards not displaying properly

  • Fixed overlap issue between spawn beacon and vehicles on mini map

  • Fixed vehicle miniature not showing up on mini map

  • Fixed Apache Attack Helicopter UI not being rendered in front of terrain

  • Fixed reserve ammo text exceeding the text limit on resupply animation

  • Fixed players occasionally getting 0 XP for long shots

  • Fixed blue 'X' under a dead squad mate where it should be green

  • Fixed UI fire rate numbers above 999

  • Fixed overlapping icons under usernames

  • Fixed hold breath vignette showing correctly on recordings

  • Fixed localization overflow in Dutch

Audio

  • Added sound cue when enabling a field perk

  • Fixed defibrillators not being audible in certain scenarios

Source

Steam News / 23 April 2026

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