Full notes
Full Forefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Server
- Performance
Fjord Conquest, some Quality of Life improvements, better water and post-processing for PCVR, an updated roadmap, and much more! Welcome to a new update for Forefront!
Find out more details in our Discord and read the full changelog below!
New Field Test Map | Fjord Conquest!
Steam post imageOur team is still hard at work crafting a brand-new map. To hold you over, we present a new field test map that was suggested quite a bit by our community, Fjord Conquest! Instead of pushing the enemy back or protecting your position surrounded by gorgeous frosty nature, conquer every snowy point and deplete enemy reinforcements until they’re forced to wave the white flag.
Quality of Life & More PCVR Enhancements!
Steam post imageTeam balancing has finally made it into the game, together with a bunch of smaller things to tweak and improve user experience in Forefront. For example, the KLAV-6 has gotten another nerf at great request from our community, some UI polish makes Rush and Conquest objective notifications more readable, engineers will now see repair icons for vehicles, and much more. Discover all tweaks and improvements in the changelog below this post or in our Discord. Additionally, from improved water visuals, to SSAO, and Bloom. Even more PCVR Enhancements have made it into Forefront, all with options to disable and enable to your heart’s content. And great news, because we’re still not done and have a couple more enhancements in the works.
The Future of Forefront
Steam post imageIn the main menu, players will also discover that the whiteboard has been updated with some features and content we have planned for future updates. Let us know what you are most excited about. As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game!
-TF
Changelog | v3.0.102
Featured
Added ** New Field Test Map **: Fjord Conquest
Added ** Better Water & Post-Processing ** for PCVR (SSAO and Bloom)
Added ** Team Balancing **
Added ** Base Pico 4 Support **
General
Updated the whiteboard in the main menu
Added repair icon for Engineers on vehicles that dip below 50% of their HP
Added magazine height slider to the setting to adjust its position on player body
Added effect for a player to see if they themself are invincible
Added invincibility getting removed once moving 5 meters (or more) from a player’s spawn position
Improved systems regarding network bandwidth
Improved CPU and Memory performance
Fixed spawning under the map upon vehicle exit
Fixed destroyed vehicles being able to push a player into objects
Fixed reticle color settings reverting to default after each game session
Fixed showing blood coming out of target when in reality not dealing any damage
Fixed displaying the wrong character skin when getting revived after changing teams
Fixed post-match server shutdown text appearing without the server shutting down
Fixed unlocking DLC while in-game not refreshing the arsenal view
Fixed being rewarded for an enemy’s point capture
Fixed 4-digit friend code restriction resulting in not being able to add players with 5-digit friend codes
Weapons & Attachments
Added granting XP for players who destroyed enemy C4
Increased spread on the KLAV-6 by 100%
Increased emission on iron sights, making them a bit easier to use
Fixed jumpshotting being 100% accurate
Fixed inaccurate rifle recoil alignment causing not being able to keep target in scope while racking
Fixed player being able to equip the Early Access skin despite not owning it
Fixed combat bow’s random offset for regular aiming
Fixed combat bow position lock after releasing nocked arrow
Fixed combat bow tracking loss
Gadgets & Perks
C4 damage falloff now starts at 0 meters instead of 3
C4 now deals 30 minimum damage instead of 20 at max range to compensate for its falloff starting immediately
Added a green fresnel when a player gets stimmed
Improved zipline placement
Fixed nearly invisible drones over long distances
Fixed drone offset when using head rotation
Fixed false death state getting triggered by killing a player who was being stimmed
Fixed still hearing the drone when in drone view upon loading into the next map
Vehicles
Added vehicles taking damage over time when abandoned, pausing the vehicle self-destruction timer when player comes within proximity
Fixed helicopter physical control regression
Fixed APC machine gun not using the water splash effect when shooting water
Fixed team-killing by exiting a vehicle before it runs over a teammate
Fixed vehicle weapons firing while pressing trigger in the settings menu
Maps
Tweaked timers for Rush maps so that attackers can no longer get to the objectives before the defenders can even get onto the point
Fixed respawn beacon being deployable inside the light cage on Fjord resulting in trapped players
Fixed out-of-bounds glitch near boat HQ on Paradise
Fixed glitching through the deck floor on Clearwater
Fixed invisible respawn beacon placement underwater on Clearwater
Fixed APC floating on Point A that would fall down when a player entered on Siberia
Fixed helicopters being able to fly under the map in Siberia
Training Grounds
Fixed helicopter freezing midair when switching from pilot to passenger seat
UI
Added UI polish to Rush and Conquest objective notifications
Added better server sorting with best ping servers and servers with open spots displaying at the top of the server browser
Added arrow buttons to cycle through sights in the sights color picker menu
Improved in-game settings menu UI
Fixed friendly APC not being green on the spawn map
Fixed localization overflow in various places
Source
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