In this update7
Full notes
Full Forefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- Balance
- Performance
- Fixes
Forefront changes
Queue up with your party, blow up vehicles with the new anti-vehicle mines, take enemies by surprise by deploying the new claymore gadget, vote which map to play at end of match, and link your accounts for cross-progression between platforms! A brand-new Forefront update is AVAILABLE NOW! Find out more details in our Discord and read the full changelog below!
Introducing, Mines & Claymores!
Engineers, Medics, and Recons all get new toys to play with. Engineers will be able to cause vehicle destruction with their anti-vehicle mines. Put them on roads, or deploy them right before a tank is about to drive past you, and enjoy the fireworks. Recon and Medic players on the other hand will be able to protect their position or defend an objective by putting down their new claymore mines that will shred opponents to pieces! Which of these two are you looking most forward to using?
Squad Party Queuing is HERE!
Steam post imageA highly requested feature has finally arrived! Squad up with your friends in the main menu and join servers together. Gone are the days of coordinating which server to join, or joining on a friend and maybe not ending up on the same team or squad. Squad up, fight, and get that sweet win!
Link Your Accounts for Cross-Progression!
Steam post imageLast, but certainly not least, we’ve been hearing from many players who’d love to have cross-progression playing on both PC (Steam) and a standalone device (Meta or Pico). This is now possible by linking your accounts to each other! To link your accounts, go here, and follow the instructions. As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game! -TF
Changelog | Early Access - v0.21.153
Featured
Added Anti-Vehicle Mines for Engineer
Added Claymore for Recon and Medic
Added Squad Party Queuing
Added Account Linking for cross-progression between platforms
Added end-of-match map voting
General
Added higher resolution textures for PCVR
Added more parachute control over horizontal momentum by moving the handles forwards and backwards
Added more parachute control over descent rate by moving the handles up and down
Added parachute tweaks so it slows down its descent more effectively when falling at higher speeds
Added damage effect when taking fall damage
Increased controller offset adjustment limit for Pico 4 Ultra
Improved networking performance by more efficiently compressing data
Fixed throwable objects disappearing midair before appearing on the ground
Fixed players getting stuck at one of the smaller islands on Siberia
Fixed some players on Steam not being able to open the scoreboard
Weapons & Attachments
Added pins to grenades that arm when pulled out
Vehicles
Added air control for quads and humvees
Added taking damage over time before exploding for upside down vehicles
Increased Zodiac speed to match jetskis
Fixed Anti-Air Tank and Tank reticles moving around too much
UI
Added “My Party UI” to the main menu
Added various UI optimizations
Added server report button
Added new color and icon for dead players
Added new and improved defib icon to show revivable players
Fixed UI to say “Out of Revives” after having been revived three times
Fixed player icons on deployment map being visible inside vehicles
Audio
Fixed zipline noise continuously playing between map reloads
Source
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