In this update7
Full notes
Full Forefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Server
- Fixes
- UI and audio
Forefront changes
Our latest Forefront Early Access update (v0.20.93) introduces a brand-new Conquest map, the C-Tac sniper rifle, a variable scope, a bunch of sniper enhancements, and more. Let’s get into it. Find out more details in our Discord and read the full changelog below!
New Map: Welcome to Tunnels!
Steam post imageUnder the weight of a mountain, geologists discovered a large red orpiment ore deposit. O.R.E. raced to claim the site and set up an operation, digging toward the deposit with a large TBM. The Coalition has shipped out their forces in response. Can they take control of the site and claim the red orpiment for themselves? Tunnels is a more close-quarters map for Conquest. As such, it is also light on vehicles, with only quads sticking around for the battle to come.
Aim, Hold Your Breath, Shoot!
This update introduces a new mechanic, specifically with the Recon class in mind. When taking aim with sniper rifles, you’ll be able to hold your breath to steady yourself before taking a shot. We can’t wait to see what epic shots you’ll be taking in the weeks ahead. We’re also launching a community event soon on Reddit revolving around sniping, more info on the Forefront Subreddit!
C-Tac Sniper, New Scope & Other Sniping Improvements.
Steam post imageWe’ve increased the projectile velocity for sniper rifles across the board, reduced the recoil and kickback, and enhanced the visibility when using sniper scopes. Additionally, we’re bringing you the new C-Tac sniper rifle, along with a new variable scope to unlock for the Recon’s rifles.
Forefront Price Increase.
As we announced back when we originally launched in Early Access, the price point of Forefront will be moving up as we get closer to our full release and add more content and features to the game. These gradual price increases will always be paired with substantial updates like this one. Forefront’s new price point moves from $19.99 to $22.99, starting today! As always, let us know what you think about the game, and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game! -TF
Changelog | Early Access - v0.20.95
Featured
Added New Map: Tunnels
Added New Weapon: C-Tac Sniper Rifle
Added New Attachment: Variable Scope for Sniper Rifles
Added"Hold Breath"mechanic for Recon players
General
Added a visible aura to spawn protected players
Added custom username support, so this is no longer linked to platform account name (you can find an icon next to your username in the main menu, bottom left corner)
Added support for 16 squads per team (in preparation for parties, so they will always join as same squad)
Added LOD settings to the graphical tabs for PC
Added a short time window before the respawn menu opens after dying, to make the death recap easier to see
Tweaked ragdolls, now blasting further away when killed by defibs
Improved a variety of features impacting network bandwidth
Fixed looking into different direction when getting revived
Fixed being able to revive players through walls
Fixed static objects disappearing on the edges of the view
Weapons & Attachments
Added repair tool dealing damage to enemy vehicles
Spawn Beacons now take one shot to be destroyed
Fixed muzzle flashes showing and gun noises playing randomly without firing
Fixed HUD elements blocking Sniper scopes
Barrett | Reduced damage falloff
Barrett | Projectile speed increased from 630 to 900
Dragunov | Reduced damage falloff
Dragunov | Projectile speed increased from 530 to 750
Dragunov | Rounds per minute increased from 150 to 200
Vehicles
Added radar contact, radar lock, and incoming statuses to the helicopter HUD
Added flare indication to helicopter HUD
Fixed vehicles not being able to go on staircases
UI
Added a visible aura to spawn protected players
Added subtle black outer shadow around low health / ammo icons on teammates for visibility
Improved kill line info in death recap
Improved fading when aiming at more UI elements
Fixed onboarding UI rendering in front of the pointers
Fixed mic status indicator going missing from scoreboard
Fixed shader warmup text being too close
Fixed UI color mismatches
Fixed stuttering name tags above player heads in vehicles
Audio
Added outside reverb
Added custom death scream sounds when shocking enemies with defibs
Increased point-capturing sound volume
Source
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