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Steam News18 January 20265mo ago

Version 0.5.2.0

General changes Fixed an issue that sometimes caused unneccessary server corrections (teleporting client) Fixed an issue when the client received a server correction during walljump or knockback, it got stuck in flying

Full notes

Full Foobar Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions9 changes3 removals
  • Server
  • Store
  • Gameplay
  • Fixes
  • Events
  • UI and audio
fixedGeneral changesFixed an issue that sometimes caused unneccessary server corrections (teleporting client)
fixedGeneral changesFixed an issue when the client received a server correction during walljump or knockback, it got stuck in flying mode
fixedGeneral changesFixed an issue where the Training shoes were not available in the shop
addedGeneral changesAdded a 80 character limit to room names
changedGeneral changesAdjusted and fixed the spawnable object (e.g. wall, mine) blocking limit around energy walls
removedGeneral changesUnique items (acquired from events) are no longer sellable

General changes

  • Fixed an issue that sometimes caused unneccessary server corrections (teleporting client)

  • Fixed an issue when the client received a server correction during walljump or knockback, it got stuck in flying mode

  • Fixed an issue where the Training shoes were not available in the shop

  • Added a 80 character limit to room names

  • Adjusted and fixed the spawnable object (e.g. wall, mine) blocking limit around energy walls

  • Unique items (acquired from events) are no longer sellable

  • Sprinting in air will now prevent you from doing jump attack (it will do normal attacks instead)

  • Bots with no swords will no longer spawn in sword only games

  • Short ponytail (and baseball cap version) will have a firmer side bangs (less movement on them)

  • Bots should no longer get stuck when trying to fall down from an edge

  • Removed the extra motion blur while sprinting

  • You can now execute any actions during Liberating Dodge except attacking and skill. Liberating dodge is executed by dodging while under a control effect (stun, knockback, stagger)

Music and sound

  • Increased the volume of the music transition sound

  • Fixed an issue where music would sometimes play transition out effect, then fade back the same track

  • Fixed an issue where combat music would play in lobby after a match

  • Tornado SFX is now correctly marked as effect (so the effect volume slider affects it)

  • Fixed an issue where Energy Blade impact sound was played in 2D

  • Trimmed the start of the music on every map to match the action better

Interface

  • Added Spanish translation (Credits to 8NBit!)

  • Added new loading screens made by Clockwork Studios!

  • Loading screens are now aligned to center, instead of stretching out

  • There is now an icon flashing when a skill come off cooldown

Experimental

  • Added new gamemodePayload This mode is not available for the general public for now. Please check out Discord when there is a playtest of this mode is!
  • Added new maps. These maps are only available during playtest!

Source

Steam News / 18 January 2026

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