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Steam News23 December 20256mo ago

Version 0.5.1.0

General changes Added new equipment: Baggy clothes, Baseball cap, Short ponytail Equipment recolors now costs the same as the base item Price categories of some equipments have changed Fixed the coffee mug having collis

Full notes

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What changed

8 fixes8 additions11 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Server
  • Fixes
addedGeneral changesAdded new equipment : Baggy clothes, Baseball cap, Short ponytail
changedGeneral changesPrice categories of some equipments have changed
fixedGeneral changesFixed the coffee mug having collision on Skyscrapers lobby
fixedGeneral changesFixed an issue where you could still hear sounds while on loading screen
addedGeneral changesAdded client position correction if the client was too far away from the server position. This should prevent heavy desync, but should still be responsive, even with higher ms.
fixedGeneral changesFixed an issue where sometimes region was set to None for a room

General changes

  • Added new equipment: Baggy clothes, Baseball cap, Short ponytail

  • Equipment recolors now costs the same as the base item

  • Price categories of some equipments have changed

  • Fixed the coffee mug having collision on Skyscrapers lobby

  • Fixed an issue where you could still hear sounds while on loading screen

  • Added client position correction if the client was too far away from the server position. This should prevent heavy desync, but should still be responsive, even with higher ms.

  • Fixed an issue where sometimes region was set to None for a room

  • When assisting an elimination, the announcer will no longer say "critical kill" and such things

  • Fixed a bug where map intro was not fast forwarded in case of late join on a quickplay server

  • Equipping a cloth will no longer start the expiration instantly, only after the first match, so you can experiment in your inventory, without losing the item

  • Fixed some issues with the Snowball, Chicken and Point animations

  • Added more community bots

  • Added ball pickup and score tasks to daily missions pool

  • Added Legendary Patrons to credits

  • Lowered the volume of character combat sounds

Interface

  • Updated localisations

  • Added new Chinese localisation (Credits to Cicada!)

  • Added some sfx to the login screen

  • News panel in the main menu will switch pages automatically from now on

  • You can now check your missions on the room browser panel too

  • Tab menu player count now only shows real players

  • Fixed various padding and scaling issues

Weapons and balance

General:

  • Pressing jump and then attack too fast with a melee weapon would sometimes result in attacking in air, rather that doing a jump attack. This was remedied, it should be more responsive now.

  • Dodging out from an impairment (stun, knockback) will now result in a liberation dodge. During a liberation dodge, you cannot be impaired again, but you also cannot interrupt this dodge.

This is an experimental change, might get rolled back, if it proves to be worse than before.

Energy blade:

  • Reduced the action queue during jump attack. Pressing left click now only queues up if the character is already landed

Heavy wrench:

  • Reduced the action queue during jump attack and special attack. Pressing left click now only queues up if the character is already landed

Power Katana:

  • Movement no longer stops when reaching an enemy. It still pauses, but if the enemy gets out of range, the movement continues.

  • Moved the stagger from first hit to second, since second hit usually cancelled out the stagger.

  • Increased recovery time from second hit. This is because stagger was moved to second hit, so we can afford a little bit pause there.

  • Fixed some LOD issues

Assault Rifle:

  • Fixed the Assault Rifle's shooting positions, sometimes it shot through walls, other times it collided, even though it shouldn't have

Source

Steam News / 23 December 2025

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