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Steam News7 July 20261mo ago

v2026.707.0

Editor Landmines no longer show up in the timeline. Setup Spacing has been adjusted and some things have been condensed. Charting You can finally assign custom hitsounds. (only .ogg and .

In this update6

Full notes

Full fluXis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions7 changes6 removals
  • Gameplay
  • Maps
  • Events
  • UI and audio
  • Fixes
  • Performance
removedEditorLandmines no longer show up in the timeline.
changedSetupSpacing has been adjusted and some things have been condensed.
changedChartingYou can finally assign custom hitsounds. (only .ogg and .wav are shown)
changedChartingHitObjects now display their group on them and hitsound text is always shown.
changedChartingThe text on landmines is also inverted to be white now.
fixedChartingFixed performance and memory issues with waveforms. [@menvae]

fluXis changes

removedLandmines no longer show up in the timeline.
changedSpacing has been adjusted and some things have been condensed.
changedYou can finally assign custom hitsounds. (only .ogg and .wav are shown)
changedHitObjects now display their group on them and hitsound text is always shown.
changedThe text on landmines is also inverted to be white now.

Editor

  • Landmines no longer show up in the timeline.

Setup

  • Spacing has been adjusted and some things have been condensed.

Charting

  • You can finally assign custom hitsounds. (only .ogg and .wav are shown)

  • HitObjects now display their group on them and hitsound text is always shown.

  • The text on landmines is also inverted to be white now.

  • Fixed performance and memory issues with waveforms. [@menvae]

  • You can now assign groups to HitObjects.

  • Clicking on a bookmark no longer opens it in the design tab.

Design

  • Playfield-related events no longer fully reload the preview. (more effects soon-ish)

Storyboarding

  • Having multiple timeline elements selected and dragging the ends now resizes all of them. (if the times match)

Verify

  • Added checks for audio quality and preview points.

  • Also fixed storyboard videos not being considered for unused assets.

Song Select

  • MapSet difficulties can now be grouped by keycount. (Toggled in Settings > UI > Song Select). [@menvae]

Gameplay

  • The failscreen text now has a glitch effect.

  • Playing a chart now requests a ticket when loading, making certain cheating methods harder to perform.

User Interface

  • Most online overlays (mapset, user, club) have been grouped into a central "navigator" overlay.

This makes implementation of web pages way simpler, so more stuff regarding that should come soon.

  • Music Player no longer crashes the game when a track fails to load. [@Akeoott]

  • Skin Editor now has toggles for Tinting. [@IceDynamix]

  • You can no longer enter the editor in multiplayer lobbies.

  • The old fail/death ambiance has been reused for the loading screen.

Layout Editor

  • Fixed issues with the sizing of selection boxes and outlined every selected element.

  • Added an error message when the map fails to load.

  • "Force 16:9" is enabled by default now.

Discord

  • The game now uses the official Discord SDK to connect and link accounts. (this doesn't do much for now)

Other

  • Fixed wiki overlay trying to pull pages from the wrong URL.

  • The spectator client should no longer try endlessly connecting when offline. [@orwenn22]

Source

Steam News / 7 July 2026

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