In this update2
Full notes
Full fluXis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- UI and audio
- Gameplay
- Store
- Server
fluXis changes
This changelog is a mix of the January 1st 2026 and Febuary 18th 2026 update.
Editor
Seeking using the bottom bar is now debounced to lag the game less. [@menvae]
Maps can now force a 16:9 ratio to keep some effects the same across different screens.
Timeline now shows timing points and notes/bookmarks better. [@menvae]
Fixed dropdowns moving content around when they first get added.
Fixed the editor crashing because of timing lines not sorting properly. [@menvae]
Clicking on certain tags (e.g. SV) now switches to the right tab.
Fixed long note resizing spamming a lot of sounds when the distance is tiny.
The editor now uses the system cursor so that certain actions like inputting text or moving elements now shows the appropriate cursor.
LayerFade now allows setting Player and Subfield index on more layers. [@menvae]
Fixed verify tab not properly when checking storyboard file usage.
Selecting HitObjects off-screen should hopefully work way better and no longer skip over some.
Storyboarding
The storyboard editor is now available to everyone and should be functional.
Storyboards can now create skin sprites like HitObjects that automatically match the players selected skin.
Storyboard layers no longer get cut off on different aspect ratios.
Added OutlineBox as a new element type.
Added support for different blend modes. [@menvae]
Scripting
Scripts can now access skin properties like column width, hit position and more.
DefineParameter now accepts a fallback parameter. [@menvae]
Scripts can now fetch the map's HitObjects, TimingPoints, ScrollVelocities and all events. [@menvae]
Parameters can now have boolean as a type. [@menvae]
Song Select
Added samples to sort/group filter controls.
Fixed animation issues when map info is changing the background. [@menvae]
The options in the footer now have hotkeys to quickly select them.
Added items from context menus to footer options. (View Online, Export)
Filtering now also applies to difficulties inside mapsets.
Gameplay
Fixed progressbar seeking and attempt to make seeking a lot faster in longer maps.
Dashboard
Chat has been moved from it's own overlay to the dashboard.
Chat now has direct messages to other users. (You can only DM mutuals right now, right-click on someone in the "Friends" tab to start a new channel)
Clubs also have their own chat channels now.
Offline friend list is now sorted by last login.
User Interface
Club statistics now actually show proper numbers instead of placeholders.
Added "About Me" and "Socials" to user profiles.
Music Player now first exits full screen before closing. [@menvae]
The skin selector now has a button to open the steam workshop.
Other
Numpad binding names have been shortened to just "Num". [@kptach]
Updated translations.
Quaver import now supports all keycounts. [@jouneee]
Fixed discord RPC text still being too long sometimes. [@menvae]
Fix edge-cases with osu! importing. [@orwenn22]
Autoplay hopefully handles tick notes inside long notes way better.
The server now allows uploading maps with a keycount of 1 to 10. (But you can't submit them to the queue.)
Gamepad Support
This does sound weird to implement, but I want the game to be fully playable on a steam deck.
Focusing a textbox while in steam big picture now opens the on-screen-keyboard.
Added default bindings for a lot of actions. (Can't be changed right now)
Input tab now only shows gamepad-related things when connected.
Added a focusing system for settings so that they are navigable. (Also works with keyboard arrow keys)
Source
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