Full notes
Full fluXis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Events
- UI and audio
- Maps
fluXis changes
!! A quick note !!
This update comes with an almost full rewrite of the backend. Please report any issues you encounter with online-related stuff to the discord server or GitHub repo.
Gameplay
Added landmines that require the player to not hit them and instead let them pass the judgement line. [@orwenn22]
Song Select
The keycount text now turns bright when on a dark background.
Changed the exit easing of the modmenu.
Editor
Add a check for overlapping notes. [@menvae]
Added groups to events and added a new "loop" event to repeat events in that group.
Resizing long notes now shows the right cursor.
Holding alt on the setup tab now shows alternative keycounts. [@orwenn22]
User Interface
Fixed map overlay's modding tab always showing, even if there aren't any actions.
Updated the lobby creation panel and added the ability to edit clubs in-game.
Fixed some stuff with closing panels eating up clicks even when they are almost gone.
Task notifications can now show an "unknown" progress.
Other
Importing a split-dual map now properly sets the keycount. [@IceDynamix]
Removed sentry error-reporting because it was never actually running server-side. (It takes up 20GB or ram... I LOVEEE PYTHON)
Implemented a Visualization System. [@menvae] (I'm gonna be real I do not really know what this does, check https://github.com/InventiveRhythm/fluXis/pull/257 to figure it out)
Source
Changelog.gg summarizes and formats this update. How we read updates.
