HomeGamesUpdatesPricingMethodology
Steam News10 June 202624d ago

v2026.610.0

Gameplay Playing an uploaded map now sends the replay frames to the server, so that spectating is possible.

In this update4

Full notes

Full fluXis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions10 changes2 removals
  • Server
  • Gameplay
  • Performance
  • Workshop
  • Store
  • UI and audio
addedGameplayPlaying an uploaded map now sends the replay frames to the server, so that spectating is possible. (You can't spectate anyone as of now, but this will soon be added to the spasmodic branch)
changedGameplayThe active mods display now gets hidden with LayerFades.
addedEditorAdded a very basic autosaving system.
addedEditorAdded a new shader: Glitch2. (amazing name i know)
addedEditorAdded a toggle to enable snapping the note placement to the next line if close enough.
changedEditorImproved editor selection by making hitboxes rectangles instead of points. (You can now select an object as soon as the box overlaps it)

fluXis changes

addedPlaying an uploaded map now sends the replay frames to the server, so that spectating is possible. (You can't spectate anyone as of now, but this will soon be added to the spasmodic branch)
changedThe active mods display now gets hidden with LayerFades.
addedAdded a very basic autosaving system.
addedAdded a new shader: Glitch2. (amazing name i know)
addedAdded a toggle to enable snapping the note placement to the next line if close enough.

Gameplay

  • Playing an uploaded map now sends the replay frames to the server, so that spectating is possible. (You can't spectate anyone as of now, but this will soon be added to the spasmodic branch)

  • The active mods display now gets hidden with LayerFades.

Editor

  • Input textboxes now support mathematical expressions. [@menvae]

  • Added a very basic autosaving system.

  • Added a new shader: Glitch2. (amazing name i know)

  • Added a toggle to enable snapping the note placement to the next line if close enough.

  • Improved editor selection by making hitboxes rectangles instead of points. (You can now select an object as soon as the box overlaps it)

Storyboards

  • Storyboards now no longer fully reload when edited, increasing loading speeds. [@menvae]

Scripting

  • Various lua fixes. [@menvae]

  • Added skin:sprratio to get the aspect ratio of skin elements. (Only works with default skins for now)

  • Errors in lua now get properly displayed in the log overlay. (Ctrl-F10)

User Interface

  • Shaders can now be displayed in the background of menus. (Toggle in Settings > UI)

  • Some links posted in chat (like mapsets, users and clubs) now open in-game when clicked.

  • Offline club members are now sorted by their last login date.

  • All the icons in the game have been replaced with phosphor icons. (The old icons were "kind of" behind a paywall)

  • Closing the browse overlay no longer starts playing the music from the main menu if it was paused before.

  • Added loading indicators to all dashboard tabs that needed it.

Main Menu

  • New main menu theme by [@AkiriMusic].

  • Menu music can now be switched in Settings > UI > Main Menu.

Settings

  • The settings overlay got a bit of a revamp, which now allows searching for specific items.

Internal

  • Refactored gameplay to support "capabilities" making it easier to mix and match different modes of gameplay together.

Other

  • Maps now support multiple mappers for one difficulty. (Separated by comma)

  • Updated translations. (ru, kr, de, es, pl)

  • Added support for mpris/MediaPlayer2 on Linux.

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.