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Steam News9 March 20224y ago

DLSS Update V1.11

DLSS Update V1.1: Bugfixes: An issue where the character would remain grabbed, although no enemy was still grabbing. Character would be locked in place after breaking free from a grab [keyboard controls].

Full notes

Full Fleshgait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
changedDLSS Update V1.1:
changedDoor interaction collision adjustments.
addedAlexis remaining in the running state when a new room loaded, now resets to idle. (This bug was reduced earlier, now removed completely).
removedAlexis not properly removing held items.
removedSome waypoint empties weren't removing upon room change.
fixedSeveral rooms with fixed cameras had "missing" walls, where the camera could pan to expose a wall that wasn't showing for that angle.

Fleshgait changes

changedDLSS Update V1.1:
changedDoor interaction collision adjustments.
addedAlexis remaining in the running state when a new room loaded, now resets to idle. (This bug was reduced earlier, now removed completely).
removedAlexis not properly removing held items.
removedSome waypoint empties weren't removing upon room change.

DLSS Update V1.1:

Bugfixes:

  • An issue where the character would remain grabbed, although no enemy was still grabbing.

  • Character would be locked in place after breaking free from a grab [keyboard controls].

  • Door interaction collision adjustments.

  • Alexis wasn't changing from running to idle states on certain actions.

  • Alexis remaining in the running state when a new room loaded, now resets to idle. (This bug was reduced earlier, now removed completely).

  • Alexis not properly removing held items.

  • The scene system not disabling the partner system properly (Alexis would stop following, however the scene system assumed she was still following. Saved games with her first story arch completed will reset the scene system).

  • An issue with skipping the second Alexis movie scene resulting in the drop-off point being placed in the wrong room.

  • Fractal Locust now track towards the player when they are fleeing/watching the player (who is holding fire).

  • Some waypoint empties weren't removing upon room change.

  • Several rooms with fixed cameras had "missing" walls, where the camera could pan to expose a wall that wasn't showing for that angle.

  • Fixed camera angles input changes. Ever since the camera overhaul some of these angles input were off. Now feel much more natural with these input changes.

  • An issue with fire sources causes blood to spawn when in its radius (was linked to the Fractal Tick, however the system disregarded whether the tick was attached or not).

  • Light shadow resolutions not updating on settings change.

  • Added in 144 fps to refresh rate (frame-rate) in Display Settings.

  • V-sync wasn't enabling for some screens when set at 60 fps. (V-sync enables when the frame-rate matches your monitors current refresh-rate).

DLSS added to raytracing (is applied automatically), this improves performance drastically. [DirectX 12 is required for raytracing/DLSS, which can be activated from the Graphic Settings on the Main Menu.]

Source

Steam News / 9 March 2022

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