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Steam News24 November 20223y ago

Prototype .533 Rail Hand Cannon V1.15

Happy Thanksgiving! Bugfixes & Adjustments: Adjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility.

Full notes

Full Fleshgait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions10 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedAdjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility.
fixedFixed camera angles that weren't always triggering upon room change.
changedPaused Menu now always saves options and graphic settings upon closing.
fixedWeapon Menu camera for the second handgun holster was fixed to focus on the weapon.
fixedWeapon Menu on the secondary handgun slot bullet counter text was misaligned off-screen and this has been addressed.
changedAn issue with the character resetting after weapon swapping (right after using the Weapon Menu this issue could arise).

Fleshgait changes

changedAdjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility.
fixedFixed camera angles that weren't always triggering upon room change.
changedPaused Menu now always saves options and graphic settings upon closing.
fixedWeapon Menu camera for the second handgun holster was fixed to focus on the weapon.
fixedWeapon Menu on the secondary handgun slot bullet counter text was misaligned off-screen and this has been addressed.

Happy Thanksgiving!

Bugfixes & Adjustments:

  • Adjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility.

  • Fixed camera angles that weren't always triggering upon room change.

  • Paused Menu now always saves options and graphic settings upon closing.

  • Weapon Menu camera for the second handgun holster was fixed to focus on the weapon.

  • Weapon Menu on the secondary handgun slot bullet counter text was misaligned off-screen and this has been addressed.

  • The character wasn't always returning to idle after moving.

  • An issue with the character resetting after weapon swapping (right after using the Weapon Menu this issue could arise).

  • When disabling 3rd Person Perspective, the camera now reverts to scene default values and resets all fixed cameras, fixing some camera positioning and orientation.

  • 3rd Person Perspective had an issue with the sharpness of the rotation alignment accuracy. This could result in multiple turn cycles (creating a spin, which was common using a mouse). Accurate realignment is now forced at the end of a turn cycle.

  • Camera adjustment for Item Examine action. It is now closer to the item, making it easier to view.

  • Secondary characters no longer target Fractal Warriors that are awakening.

  • Minor characters had an issue breaking out of some grab types.

  • An issue with the carbine's intro speech not repeating when picking the gun up after the first time.

  • Recoil for all weapons has been adjusted.

  • The time needed for enemies to lose sense/sight of the player was increased for balancing purposes.

  • A fix for movement-lock involving grabs, the character would remain in a grabbed state.

  • Stigmatized & Raptured secondary grab [when the character or a secondary character wasn't the target] wasn't damaging the proper target.

  • When running in DirectX 11 or Vulkan graphic libraries, the raytracing option from the Graphic Settings disables and reverts to off. This option will need to be re-enabled next time the game is launched in DirectX 12.

  • Updated Save Game File Verison to 1.17.

New Additions:

  • New settings to the options menu: - Tutorial Notes, disabling this option will skip all note tutorials. - Mouse Sensitivity.

  • Blood on enemies caused by weapon damage now remains between rooms.

  • The new Prototype .533 Hand Cannon. This unlockable futuristic weapon is a mix between a railgun and a large-bore revolver. This advanced firearm has extremely limited ammunition.

  • Crossbow bolts will occasionally ricochet off solid surfaces instead of penetrating through. Bolts' puncture depth now varies.

  • Enemy simple colliders (used in Fixed Camera Perspective) no longer collect bolts, they are now transferred to the nearest limb.

  • Examine animations and speech for Crossbow Bolts have been added.

  • Physic-bodied objects such as chairs now play sounds when collided with.

  • A few new informational notes.

  • Colorized note files by type (such as blue for tutorial notes, orange for interaction, and white for informational).

  • Added in Crescent Moon Door puzzle. This puzzle has two variants, one with gold pieces and one with silver.

Source

Steam News / 24 November 2022

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