Repeated intro
Hello everyone, it's been a while!
What changed
2 fixes1 addition4 changes0 removals
- Gameplay
- Security
- UI and audio
- Performance
fixedPlayer movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A modern fixed-camera control scheme will be revisited in a future update.
fixedUnity Engine Update. We have updated to the latest stable build of unity (which is a large leap forward). Ray-tracing visuals are improved, as well as performance. This update brings forth a fix to a unity security vulnerability. Although no one was affected, it is a good thing this was addressed.
changedUpcoming Improvements and Changes:
addedPath line b is still in development. We now have a new seamless integration approach.
changedVoice Acting, we will be introducing recorded dialogue to replace the much more jarring computer voices.
changedImproved enemy AI.
Fleshgait changes
fixedPlayer movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A modern fixed-camera control scheme will be revisited in a future update.
fixedUnity Engine Update. We have updated to the latest stable build of unity (which is a large leap forward). Ray-tracing visuals are improved, as well as performance. This update brings forth a fix to a unity security vulnerability. Although no one was affected, it is a good thing this was addressed.
changedUpcoming Improvements and Changes:
addedPath line b is still in development. We now have a new seamless integration approach.
changedVoice Acting, we will be introducing recorded dialogue to replace the much more jarring computer voices.
Significant Updates:
Player movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A modern fixed-camera control scheme will be revisited in a future update.
Unity Engine Update. We have updated to the latest stable build of unity (which is a large leap forward). Ray-tracing visuals are improved, as well as performance. This update brings forth a fix to a unity security vulnerability. Although no one was affected, it is a good thing this was addressed.
Upcoming Improvements and Changes:
Path line b is still in development. We now have a new seamless integration approach.
Voice Acting, we will be introducing recorded dialogue to replace the much more jarring computer voices.
Bugfixes for AI companions.
General Bugfixes.
Improved enemy AI.
Graphical Options for DLSS.