HomeGamesUpdatesPricingMethodology
Steam News10 October 20232y ago

Status Update & Bugfixes V1.16

Status Update & Bugfixes V1.16 Sorry, it's been a while, here is where we are at! Significant Bugfixes & Adjustments : Intro Movie Some materials for credit text were set not to emit.

Full notes

Full Fleshgait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedFixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle.
changedAuto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera.
changedPost-Fractal Tick now a plays damaging sound upon attachment.
fixedFixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled.
addedMain Menu Added scroll wheel support in save selection mode.
fixedPause Menu Fixed missing keyboard controls, if a controller was enabled.

Fleshgait changes

fixedFixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle.
changedAuto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera.
changedPost-Fractal Tick now a plays damaging sound upon attachment.
fixedFixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled.
addedMain Menu Added scroll wheel support in save selection mode.

Status Update & Bugfixes V1.16

Sorry, it's been a while, here is where we are at!

Significant Bugfixes & Adjustments :

  • Intro Movie Some materials for credit text were set not to emit.

  • Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle.

  • Auto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera.

  • Post-Fractal Tick now a plays damaging sound upon attachment.

  • Fixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled.

  • Balanced Stigmatized types raptured frequency (rooms should be able to be transversed without an almost certain guarantee that one has mutated).

  • Main Menu Added scroll wheel support in save selection mode.

  • Pause Menu Fixed missing keyboard controls, if a controller was enabled.

  • Steam Deck Added in 1280x800 display resolution (native resolution of the Steam Deck).

  • in 30 & 40 fps added to refresh rate settings [fps setting]. If running on a Steam Deck, enable this via the performance tab (leave refresh rate at 60 in-game).

  • DirectX 12 Updated ray-tracing support (recursive rendering, shadows, and adjusted some ray-tracing settings).

  • Weapons The laser sight wasn't always disabling on action interrupts on a few grabs and hit reactions.

  • Fixed an issue with the character's hand gittering while holding an item.

  • Many more minor adjustments and changes!

What's Coming Very Soon :

  • 3 new Stigmatized variants, designed to vary gameplay throughout the mansion.

  • Final potential pathlines.

  • A new approach to the game's A / B save systems.

  • A surprise new game perspective!

Please stay tuned!

Source

Steam News / 10 October 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.