Full notes
Full Fleshgait update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
Fleshgait changes
Status Update & Bugfixes V1.16
Sorry, it's been a while, here is where we are at!
Significant Bugfixes & Adjustments :
Intro Movie Some materials for credit text were set not to emit.
Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle.
Auto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera.
Post-Fractal Tick now a plays damaging sound upon attachment.
Fixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled.
Balanced Stigmatized types raptured frequency (rooms should be able to be transversed without an almost certain guarantee that one has mutated).
Main Menu Added scroll wheel support in save selection mode.
Pause Menu Fixed missing keyboard controls, if a controller was enabled.
Steam Deck Added in 1280x800 display resolution (native resolution of the Steam Deck).
in 30 & 40 fps added to refresh rate settings [fps setting]. If running on a Steam Deck, enable this via the performance tab (leave refresh rate at 60 in-game).
DirectX 12 Updated ray-tracing support (recursive rendering, shadows, and adjusted some ray-tracing settings).
Weapons The laser sight wasn't always disabling on action interrupts on a few grabs and hit reactions.
Fixed an issue with the character's hand gittering while holding an item.
Many more minor adjustments and changes!
What's Coming Very Soon :
3 new Stigmatized variants, designed to vary gameplay throughout the mansion.
Final potential pathlines.
A new approach to the game's A / B save systems.
A surprise new game perspective!
Please stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
