Full notes
Full Flashes of Chaos update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
- Performance
- Fixes
Flashes of Chaos changes
Hi All!
Updated the visuals again, now I am actually quite happy with it. You can now make the game super intense like in the trailer, or make it easy on the eyes. There are some presets, but also sliders with direct visual feedback.
Updated in this version:
Visual overhaul (again) but now I am finally satisfied
Redesigned the visual settings menu
Added pulsing hurt animation on low health
Redesigned shop little bit
Fixed crash when leaving level while punching
Fixed bug in nail to wall (or actually re-implemented a past bug that became a feature, but broke with some previous update)
Fixed de-saturation on dead
Removed enemy shadows
Reduced enemy damage in later levels a bit
Improved homing on melee attacks
Reduced player damage when nailed to wall by enemy
Added hurt graphic to dead screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
