In this update1
Full notes
Full Flashes of Chaos update
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What changed
- Gameplay
- Store
- Compatibility
- Performance
- UI and audio
- Fixes
Flashes of Chaos changes
Hi All,
Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo.
Changed the setting to:
You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it.
Main things changed regarding setting:
More epic opening when starting a run
Shop is now rebranded to Lab
Game progress is displayed in a terminal
This major update is a aggregation of multiple smaller updates in the Beta channel. Full list of updates below, in short:
Lots of Quality of Life improvements
Some performance improvements
Some bug fixes.
Game balancing
Next up in development are testing new level designs and testing the addition of perks.
Full update log
v 0.03.001
Changed mod reflect all to be only a native mod
Defend circle now freezes once room is done
You can now go back from select guns to select difficulty with ESC (no longer opens the in-game pause menu)
Save files are now overwritten once you enter the computer screen
Upcoming boss is now shown in inventory
Rearranged the options menu
v 0.02.028
Added limitations on amount of particles
Changed default of showing shot cards in game to false
Made trigger mods more visible in shot cards on screen
Added activated difficulty scales to inventory
Fixed camera twitching / jumping at level start
Base HP increases via glitch now work percentage-based (stackable)
Added toggle to turn off showing the time
Added visual preset for a de-saturated grunge look
v 0.02.027
Fixed light occluder walls and greatly reduced occluder count (performance improvement)
Reload times now show in seconds instead of frames
Changed shop card packs to Manila folders
Fixed boss levels sometimes giving the starting room
Menu select box is now larger with better spacing
Fixed vertical alignment issues in menus
Added lab/shop state to save file (no more shop save scumming)
HF v0.02.026
Fixed spelling errors
Removed sprite artifacts in docs
Removed mouse debugging dot in bottom-left corner
Fixed boss levels sometimes giving the starting room
v0.02.026
Redesigned shop
Lowered chance to get extra mods on cards
Fixed melee throwing bullets animation
Fixed melee throwing bullets spawn point
Fixed mouse speed in inventory when a player character exists
Fixed player being unable to die in the research area
Fixed game saving when leaving research area via menu → stop
Fixed text issues in game docs
Fixed mouse hover bug in unlock screen
Fixed arrows in tutorial
Fixed double trigger from bullets with trigger-on-impact mod
Added slider to adjust camera smoothing
Changed portal text in hub area (less resource intensive)
Fixed ringing sound at 11x multiplier and increased max multiplier
Tweaked power curve further
HF v0.02.025
Fixed crash with empty guns
Tweaked difficulty curve (gets harder later in runs)
Possible slight level load speed improvements
v0.02.025:
added auto re-spawn of statues
increased hp statues, also HP increases more every time they re-spawn
updated input library
fixed lingering gun ghost after swapping guns
gun muzzle flash tweaks
added toggle to not show event result screen
fixed bullet lifetime fourtyfive bullet
fix tutorial exit / next text
reloading text now replaces your crosshair
cursor now always shows when using keyboard and mouse (first it disappeared when using arrow keys)
removed level select screen and added info to terminal
Earnings report now shows in terminal
Added a more epic opening shot, when starting a new run
adjusted muzzle lights from gun a bit
if clicking game window when was out of focus, no more menu actions
added text for extinguisher
added a start run sub menu
make god go less big, as in check for if already god before increase size
added dithering to game-world, can be toggled off in menu
turned off scan-lines in game world
clip large damage numbers on cards
updated visuals of the menus
Source
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