Full notes
Full Flashes of Chaos update
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What changed
- Gameplay
- Performance
Flashes of Chaos changes
Hi All,
Mainly been busy with creating content for the full version of the game. Combinations of mods/cards get more complex! Actually so complex, I am looking for Closed Alpha testers. The Closed Alpha test will start soon, as in days to weeks.
Join the Discord! to get access to the closed alpha.
updated in the Demo:
Added levels where you defend the center and enemies come to you
Added two laser based ammunition cards (they work differently, so also can react a bit different to modifiers compared to projectiles, booms)
Bounce and pierce don't work on explosions anymore
Bounce does not work on melee anymore
Mods that do not work on a card type will be grayed out
Removed no Mod boss, in the future ill test bosses which disable a category of mods.
Improved bouncing with less glitches
Improved bounces of shield (also reduced bounciness of shield)
Dying text now indicates how you died: Suicide, Killed, Deceased (last is when you die of a status effect like fire)
Mods on cards in packs are filtered so that you always get useful mods on a card.
Changed the game icon
Updated negatives of triggers
Timeout trigger now doubles the reload time
Random trigger now reduces mag size by half
On hit and on Proximity still double the rate of fire
Source
Changelog.gg summarizes and formats this update. How we read updates.
