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Steam News3 June 20261mo ago

Massive Demo Update! v0.04.001

Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape.

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Full Flashes of Chaos update

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What changed

1 fix5 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedMassive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy.
addedMain Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game
addedVisual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that fly around when hit and explode Added exploding poison and oil drums Added exploding boxes Added lots of new hit sounds Updated boss enemy visuals Added loading screen Updated electric boom light visuals Added option to hide kill values Added two new color schemes Set antialiasing to 0 and removed the AA option from the menu Improved explosion lighting effects (faster expansion, slower retraction) Added computer foreground visuals to terminals Moved objective text below the HP bar Added hover flash effect to more cards Player now flashes red when hit Improved difficulty card visuals Changed difficulty text in inventory to icons Added text overlay indicating when a boss is active Set Pendulum as the first level track
addedGameplay Updated the ammo available in the demo Removed: Lasersweep, Laser Added: Electric Field, Electric Beam Added lots of new real boss guns (biome-specific) Rebalanced projectile damage Reduced knockback Improved shielded enemy shields Added a short reroll button lockout in the lab to prevent double rerolls Removed homing sound effects Added running exploding enemies Added random trigger events to glitch cards Added Flexmod sticker events to tool cards Added glitch cards to the Lab/Shop card pool Removed Bounce on Everything from appearing on shop cards in the demo (can still appear as a native modifier) Removed duplicate card from tool cards Made hits with the Weak modifier properly stun enemies Increased self-damage reduction factor from 0.25 to 0.4 Disabled Nail to Wall modifier on Floating Area ammo Returned the Remove Mod tool event; you can now delete two mods if desired Updated Combine cards; they now affect the size of all ammo types except projectiles, lasers, and thunder Added modifiers: Bigger, Smaller, and Reduce Spread Super Homing now retargets a new enemy if the original target dies Torch, Fire Extinguisher, and Circular Saw now bounce around better when fired from guns or triggers
addedProgression Added in-game unlock screen Added unlock conditions for difficulty modifiers Added unlock progression structure for ammunition
fixedBug Fixes Fixed shop softlock during the tutorial Fixed explosions sometimes appearing visually larger or smaller than intended Updated cash documentation Fixed taskbar icon not appearing Fixed broken shot UI with native mods Fixed bullets with Trigger on Proximity shooting through walls at close range Fixed bug in level earnings Fixed fire rate calculations (all gun fire delays increased by 16 ms; net result unchanged) Fixed enemy light overlay issues Fixed bug in cash log Fixed enemy HP bar bug Fixed bug causing aim to randomly go berserk Fixed crash involving electrocuted enemies Dash can no longer hit enemies through walls Fixed shop not updating when continuing a run after exiting between level end and shop start Fixed enemy red flash visual issue Fixed bugs with the music widget Fixed scaling issues with the Fire Extinguisher and Torch

Flashes of Chaos changes

addedMassive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy.
addedMain Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game
addedVisual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that fly around when hit and explode Added exploding poison and oil drums Added exploding boxes Added lots of new hit sounds Updated boss enemy visuals Added loading screen Updated electric boom light visuals Added option to hide kill values Added two new color schemes Set antialiasing to 0 and removed the AA option from the menu Improved explosion lighting effects (faster expansion, slower retraction) Added computer foreground visuals to terminals Moved objective text below the HP bar Added hover flash effect to more cards Player now flashes red when hit Improved difficulty card visuals Changed difficulty text in inventory to icons Added text overlay indicating when a boss is active Set Pendulum as the first level track
addedGameplay Updated the ammo available in the demo Removed: Lasersweep, Laser Added: Electric Field, Electric Beam Added lots of new real boss guns (biome-specific) Rebalanced projectile damage Reduced knockback Improved shielded enemy shields Added a short reroll button lockout in the lab to prevent double rerolls Removed homing sound effects Added running exploding enemies Added random trigger events to glitch cards Added Flexmod sticker events to tool cards Added glitch cards to the Lab/Shop card pool Removed Bounce on Everything from appearing on shop cards in the demo (can still appear as a native modifier) Removed duplicate card from tool cards Made hits with the Weak modifier properly stun enemies Increased self-damage reduction factor from 0.25 to 0.4 Disabled Nail to Wall modifier on Floating Area ammo Returned the Remove Mod tool event; you can now delete two mods if desired Updated Combine cards; they now affect the size of all ammo types except projectiles, lasers, and thunder Added modifiers: Bigger, Smaller, and Reduce Spread Super Homing now retargets a new enemy if the original target dies Torch, Fire Extinguisher, and Circular Saw now bounce around better when fired from guns or triggers
addedProgression Added in-game unlock screen Added unlock conditions for difficulty modifiers Added unlock progression structure for ammunition

Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy.

Main Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game

Visual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that fly around when hit and explode Added exploding poison and oil drums Added exploding boxes Added lots of new hit sounds Updated boss enemy visuals Added loading screen Updated electric boom light visuals Added option to hide kill values Added two new color schemes Set antialiasing to 0 and removed the AA option from the menu Improved explosion lighting effects (faster expansion, slower retraction) Added computer foreground visuals to terminals Moved objective text below the HP bar Added hover flash effect to more cards Player now flashes red when hit Improved difficulty card visuals Changed difficulty text in inventory to icons Added text overlay indicating when a boss is active Set Pendulum as the first level track

Gameplay Updated the ammo available in the demo Removed: Lasersweep, Laser Added: Electric Field, Electric Beam Added lots of new real boss guns (biome-specific) Rebalanced projectile damage Reduced knockback Improved shielded enemy shields Added a short reroll button lockout in the lab to prevent double rerolls Removed homing sound effects Added running exploding enemies Added random trigger events to glitch cards Added Flexmod sticker events to tool cards Added glitch cards to the Lab/Shop card pool Removed Bounce on Everything from appearing on shop cards in the demo (can still appear as a native modifier) Removed duplicate card from tool cards Made hits with the Weak modifier properly stun enemies Increased self-damage reduction factor from 0.25 to 0.4 Disabled Nail to Wall modifier on Floating Area ammo Returned the Remove Mod tool event; you can now delete two mods if desired Updated Combine cards; they now affect the size of all ammo types except projectiles, lasers, and thunder Added modifiers: Bigger, Smaller, and Reduce Spread Super Homing now retargets a new enemy if the original target dies Torch, Fire Extinguisher, and Circular Saw now bounce around better when fired from guns or triggers

Progression Added in-game unlock screen Added unlock conditions for difficulty modifiers Added unlock progression structure for ammunition

Bug Fixes Fixed shop softlock during the tutorial Fixed explosions sometimes appearing visually larger or smaller than intended Updated cash documentation Fixed taskbar icon not appearing Fixed broken shot UI with native mods Fixed bullets with Trigger on Proximity shooting through walls at close range Fixed bug in level earnings Fixed fire rate calculations (all gun fire delays increased by 16 ms; net result unchanged) Fixed enemy light overlay issues Fixed bug in cash log Fixed enemy HP bar bug Fixed bug causing aim to randomly go berserk Fixed crash involving electrocuted enemies Dash can no longer hit enemies through walls Fixed shop not updating when continuing a run after exiting between level end and shop start Fixed enemy red flash visual issue Fixed bugs with the music widget Fixed scaling issues with the Fire Extinguisher and Torch

Source

Steam News / 3 June 2026

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