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Steam News17 August 202510mo ago

The Ferryman - Final Notice V0.5.2

Welcome or Welcome Back! Today's update includes a new boss, Charon, some added passives and an increased bucket selection for the roguelike mode.

In this update4

Full notes

Full Final Notice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Events
  • UI and audio
  • Gameplay
addedWelcome or Welcome Back!Today's update includes a new boss, Charon, some added passives and an increased bucket selection for the roguelike mode. This one took a little longer - working on changing the popup system to instead be a chat box that lets you scroll through events, so you've got a history of what's gone on without having to stare at the screen and catch every popup. Next update won't feature a boss due to that - it'll be that upgrade. Stay tuned for that.
changedNew PassivesThe Button: The first time your hand is empty, stun the boss.
addedBucket ExpansionMore buckets have been added to the roguelike mode, to further diversify what you might be able to build in the roguelike mode. Do report any issues!

Final Notice changes

addedToday's update includes a new boss, Charon, some added passives and an increased bucket selection for the roguelike mode. This one took a little longer - working on changing the popup system to instead be a chat box that lets you scroll through events, so you've got a history of what's gone on without having to stare at the screen and catch every popup. Next update won't feature a boss due to that - it'll be that upgrade. Stay tuned for that.
changedThe Button: The first time your hand is empty, stun the boss.
addedMore buckets have been added to the roguelike mode, to further diversify what you might be able to build in the roguelike mode. Do report any issues!

Welcome or Welcome Back!

Today's update includes a new boss, Charon, some added passives and an increased bucket selection for the roguelike mode. This one took a little longer - working on changing the popup system to instead be a chat box that lets you scroll through events, so you've got a history of what's gone on without having to stare at the screen and catch every popup. Next update won't feature a boss due to that - it'll be that upgrade. Stay tuned for that.

Charon, The Ferryman

Ferryman of the underworld, Charon's primary mechanic revolves around him shuffling 15 obols, the currency used to pay the ferryman, into your deck. Charon initially starts out quite strong and is a T2 difficulty boss, but the more obols you play the easier he becomes. Manage to find (or duplicate enough obols) to play 15 of them, and you automatically win the game.

He only plays a single card per turn, save for one card he has that allows him to play 3 for that turn alone, so you don't often have to worry about him chaining off several strong effects, but the cards he has are particularly dangerous if you don't find the obols. Make sure you've got a little card draw, and if you're in the roguelike mode, pray you found a little card draw lmao.

New Passives

  • Divinity Toxin: If you end your turn with a full hand, the boss gains 5 mortis.

  • Death's Calendar: When you play your 60th card, win the game.

  • Smoke Break: At the end of your turns, if you have 50+ mortis, lose 5 mortis.

  • The Button: The first time your hand is empty, stun the boss.

  • Mortis Rebate: After you play a card, lose 2 mortis. (Note - this will NOT prevent you from death by playing a card that would take you to 100 mortis.)

Barghest Improvements

The Barghest boss lacked a few QOL features like a howl counter on the background and, I don't know if anyone else did, but I found the background too bright at times, and sort of annoying, so both have been mended.

Bucket Expansion

More buckets have been added to the roguelike mode, to further diversify what you might be able to build in the roguelike mode. Do report any issues!

Till next time!

Source

Steam News / 17 August 2025

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