In this update3
Full notes
Full Final Notice update
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What changed
- Gameplay
- Fixes
- UI and audio
- Store
Final Notice changes
Welcome or Welcome Back!
Kept you waiting, huh?
In today's update we've got a new card, LIMITED TIME ACQUISITION as thanks for those playing during next fest, quite a few bug fixes and a little UX improvement.
First up, the gratitude -
New Card: Gratitude
Gratitude is more of a card made just to mark your presence, it's simple, but good. Perhaps that's the game at the moment, eh? Hopefully?
Regardless, I appreciate the people who've checked out the game, hope you've enjoyed the time you've played, I hope you follow along as updates come out. This card will ONLY BE ACQUIRABLE between the 14th and the 20th of October 2025. After that, it'll be lost to time.
Fixes and Tweaks
Fix: Barghest's barks (haha) were previously the wrong colour, they now suit the palette.
Fix: Fixed the overlays on the cards, hopefully. Previously they could get a bit quirky in how they displayed, especially entombed, but do let me know if there's any problems still.
Tweak: Lowered the game sound for when you first launch it - apologies to everyone's ears.
UI: Added a small effect on discard/banish count increase, just a nice little UX change.
UI: Added a hint for what banish does on boss cards that banish, just to make it a bit more obvious what that meant.
New: Added a few barks across bosses when certain cards are played - a playtester suggestion! Hop in the discord to suggest your own, or send an anonymous feedback form from the menu.
Update Plans:
As mentioned before, quite a few of the following updates will be mostly structure, QoL and bugfix updates, the game has what I want in it except for unlockable cosmetics, so content can be added in there as time goes on, no major systems left - even the cosmetics one is actually in the game already, just not utilised yet.
Stick around to see what happens!
Til next time!
Source
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