Full notes
Full Final Notice update
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What changed
- Gameplay
Final Notice changes
Welcome or Welcome Back!
This update is the last one I'll be doing til late September - I'm going on a honeymoon trip so I'll be away for some time. When I get back though, there'll be quite a lot of work to do, cause next fest will be right around the corner (AAAAAAAAA).
Combat Log
You may notice the insanely obvious new rectangle above your cards - this is the combat log!
It's functionally working now, if a bit untidy, but this new combat log should make it so that you can more easily keep track of the game as it progresses, and scroll back through something if you weren't sure what happened. Now you might also think to yourself "all well and good, but what about the boss cards? 'Set Aflame' doesn't tell me what the boss card did.
WELL, ACTUALLY ːsteamhappyː
Hovering over the boss' card play actions gives you this popup, and clicking it: Steam post image
Lets you reread the card!
This is a pretty big QoL change and took up the majority of the recent development time, since I've basically done away with the old popup system. Let me know what you think - this update was actually out a week earlier (and worked on while being) in the discord's playtest group. If you want access:
That's all I've got, a nice major system change for better QoL. I'll be back from holiday around the 22nd, where I'll jump back into my full time job and hopefully back into a series of updates for Final Notice, ready for next fest.
Till next time!
Source
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